void ToggleIsTextEnabled()
void ToggleIsPickingColor()
void TogglePaintSymMode()
void EditCurrentLayerSelected()
void AddAndEditLayer()
void CloseEditSelectedLayer()
void MoveSelectedLayerUp()
void MoveSelectedLayerDown()
void DeleteSelectedLayer()
void Undo()
void Redo()
void ExportSkin()
void AlignBrushSticker()
void AskSwitchEditedNodType()
void ToggleHelper()
void ToggleLight()
void ExportLayerEdition()
void ImportLayerEdition()
CPlugBitmap@ GetAllIconFromId(int Index, CGameEditorSkinPluginAPI::EEditorSkin_IconType IconType)
CPlugBitmap@ GetSubFolderIconFromId(int FolderIndex, int ElemIndex, CGameEditorSkinPluginAPI::EEditorSkin_IconType IconType)
wstring GetLayerNameFromIndex(int Index)
bool GetLayerVisibleFromIndex(int Index)
void SetLayerVisibleFromIndex(bool IsVisible, int Index)
bool SetPainterMode(CGameEditorSkinPluginAPI::EPainterMode Mode)
int GetSubObjectMaxPage(int NbPerPage)
int GetMainFrameMaxPage(int NbPerPage)
void OnLayerSelected(int CurrentPage, int Index)
void OnStickerSelected(int CurrentPage, int Index)
void OnBrushSelected(int CurrentPage, int Index)
void OnSubFolderElemSelected(int SubFolderCurrentPage, int ElemIndex)
void SetCurrentLayerSelectedName(wstring Name)
void AddScale(float Delta)
void AddAngle(float DeltaRad)
void SetSubObjectIndexForLayer(int SubObjectIndex, int LayerIndex, bool ResetFirst)
bool IsElemAtScriptIndexFolder(int ScriptIndex, CGameEditorSkinPluginAPI::EEditorSkin_IconType IconType)
wstring GetFolderNameFromScriptIndex(int ScriptIndex, CGameEditorSkinPluginAPI::EEditorSkin_IconType IconType)
bool IsCtrlDown()
wstring GetSubObjectNameFromIndex(int ScriptIndex)
void OpenMediaFolder(wstring SubFolderPath)
void ReloadResources(bool forSubObjects)