MwId Ghost_Add(CGameGhostScript@ Ghost)
MwId Ghost_Add(CGameGhostScript@ Ghost, bool IsGhostLayer)
MwId Ghost_Add(CGameGhostScript@ Ghost, bool IsGhostLayer, int TimeOffset)
MwId Ghost_AddWaypointSynced(CGameGhostScript@ Ghost, bool IsGhostLayer)
bool Ghost_IsReplayOver(MwId GhostInstanceId)
bool Ghost_IsVisible(MwId GhostInstanceId)
void Ghost_Remove(MwId GhostInstanceId)
void Ghost_RemoveAll()
void Ghost_SetDossard(MwId GhostInstanceId, string Dossard)
void Ghost_SetDossard(MwId GhostInstanceId, string Dossard, vec3 Color)