MwId Ghost_Add(CGameGhostScript@ Ghost)
MwId Ghost_Add(CGameGhostScript@ Ghost, bool IsGhostLayer)
MwId Ghost_Add(CGameGhostScript@ Ghost, bool IsGhostLayer, int TimeOffset)
MwId Ghost_AddWaypointSynced(CGameGhostScript@ Ghost, bool IsGhostLayer)
MwId Ghost_AddPhysicalized(CGameGhostScript@ Ghost, int TimeOffset, float PlaySpeed, CGameGhostMgrScript::EGhostPhyMode GhostPhyMode, bool ForceRandomSkin)
bool Ghost_IsReplayOver(MwId GhostInstanceId)
bool Ghost_IsVisible(MwId GhostInstanceId)
void Ghost_Remove(MwId GhostInstanceId)
void Ghost_RemoveAll()
void Ghost_SetDossard(MwId GhostInstanceId, string Dossard)
void Ghost_SetDossard(MwId GhostInstanceId, string Dossard, vec3 Color)
void Ghost_SetMarker(MwId GhostInstanceId, CGameHud3dMarkerConfig::EHudVisibility Visibility, string Name, string IconUrlPtr)