void AutoTeamBalance()
bool Kick1(CGamePlayerInfo@ User, wstring Reason)
bool Kick2(CGameConnectedClient@ Client, wstring Reason)
bool KickUser(CGamePlayerInfo@ User, wstring Reason)
bool Ban1(CGamePlayerInfo@ User, wstring Reason)
bool Ban2(CGameConnectedClient@ Client, wstring Reason)
bool ForceSpectator1(CGamePlayerInfo@ User, CGameScriptServerAdmin::ESpecMode SpecMode)
bool ForceSpectator2(CGameConnectedClient@ Client, CGameScriptServerAdmin::ESpecMode SpecMode)
bool ForcePlayerRequestedTeam1(CGamePlayerInfo@ User, int Team)
bool ForcePlayerRequestedTeam2(CGameConnectedClient@ Client, int Team)
string ConnectFakePlayer()
void DisconnectFakePlayer(string Login)
void SetLobbyInfo(bool IsLobby, int LobbyPlayerCount, int LobbyMaxPlayerCount, float LobbyPlayersLevel)
void SendToServerAfterMatch(string ServerUrl)
void CustomizeQuitDialog(string ManialinkPage, string SendToServerUrl, bool ProposeAddToFavorites, uint ForceDelay)
void Authentication_GetToken(MwId UserId, string AppLogin)
void SetViewerCount(uint ViewerCount)