CPlugSolid@ Solid
const CHmsCorpus@ Corpus
const CMwNod@ SceneMobil
bool IsVisionStatic
bool IsStatic
bool IsBackground
bool CopyCameraTranslationXZ
bool BackgroundZClipCullBefore
bool UseAccurateBBoxTest
bool IsForcePointDynamicCollisionResponse
const float LightmapQualityScale
uint CountShadowTexCasted
bool CanSelfShadow
bool CanFakeShadow
bool CastShadowGrp0
bool CastShadowGrp1
bool CastShadowGrp2
bool CastShadowGrp3
bool RecvShadowGrp0
bool RecvShadowGrp1
bool RecvShadowGrp2
bool RecvShadowGrp3
bool LightLensFlareEnable
bool LightEGroup0
bool LightEGroup1
bool LightEGroup2
bool LightEGroup3
bool VIdReflected
bool VIdReflectMirror
bool VIdRefracted
bool VIdWaterNormalDecals
bool VIdViewDepOcclusion
bool VIdOnlyRefracted
bool VIdHideWhenUnderground
bool VIdFoilage
bool VIdHideAlways
bool VIdHideButPick
bool VIdBackground
bool VIdGrassRGB
bool VIdLightGenP
bool VIdVehicle
bool VIdHideOnlyDirect
bool VIdInvisibleStopBounce
bool IsVisible