Methods
void ResetVariantCompletely()
void AddNewReplacedPillar()
void AddNewPlacedPillar()
Inherits from MwFoundations::CMwNod
void ResetVariantCompletely()
void AddNewReplacedPillar()
void AddNewPlacedPillar()
MwFastBuffer<CGameCtnBlockUnitInfo@> BlockUnitInfos
const MwId BlockInfoIdForLog
string Name
const bool IsAllUnderground
const bool IsPartUnderground
const nat3 Size
CPlugPrefab@ HelperPrefabFid
const CPlugPrefab@ HelperPrefabCache
CPlugSolid@ HelperSolidFid
CPlugSolid@ FacultativeHelperSolidFid
CPlugSurface@ WaypointTriggerShape
CPlugSurface@ ScreenInteractionTriggerShape
CMwNod@ DeprecWaypointTriggerSolid
CMwNod@ DeprecScreenInteractionTriggerSolid
CGameGateModel@ Gate
CGameTeleporterModel@ Teleporter
CGameTurbineModel@ Turbine
CPlugFlockModel@ FlockModel
MwFastBuffer<CPlugEntitySpawner@> EntitySpawners
float FlockEmitterRadius
float FlockEmitterPower
uint FlockEmitterSpawnCount
bool FlockEmitterIsRepulsor
bool FlockEmitterIsLandingArea
iso4 FlockEmitterLoc
CPlugSpawnModel@ SpawnModel
MwId DefaultPlacementItem
CPlugProbe@ Probe
bool HasManualSymmetryH
bool HasManualSymmetryV
bool HasManualSymmetryD1
bool HasManualSymmetryD2
const bool HasVolumeSymmetryH
const bool HasVolumeSymmetryV
const bool HasVolumeSymmetryD1
const bool HasVolumeSymmetryD2
const bool HasFreeClips
int SymmetricalVariantIndex
CGameCtnBlockInfoVariant::ECardinalDirEnum CardinalDir
ECardinalDirEnum::North
ECardinalDirEnum::East
ECardinalDirEnum::South
ECardinalDirEnum::West
int NoPillarBelowIndex
bool IsObsoleteVariant
bool IsFakeReplacement
bool AutoChangeVariantOff
bool DontPlaySound1
bool DontPlaySound2
bool IsNoPillarBelowVariant
CGameCtnBlockInfoVariant::EMultiDirEnum MultiDir
EMultiDirEnum::SameDir
EMultiDirEnum::SymmetricalDirs
EMultiDirEnum::AllDir
EMultiDirEnum::OpposedDirOnly
EMultiDirEnum::PerpendicularDirsOnly
EMultiDirEnum::NextDirOnly
EMultiDirEnum::PreviousDirOnly
vec3 SpawnTrans
float SpawnTransX
float SpawnTransY
float SpawnTransZ
float SpawnYaw
float SpawnPitch
float SpawnRoll
const int3 OffsetBoundingBoxMin
const int3 OffsetBoundingBoxMax
MwFastBuffer<CMwNod@> Mobils00
MwFastBuffer<CMwNod@> Mobils01
MwFastBuffer<CMwNod@> Mobils02
MwFastBuffer<CMwNod@> Mobils03
MwFastBuffer<CMwNod@> Mobils04
MwFastBuffer<CMwNod@> Mobils05
MwFastBuffer<CMwNod@> Mobils06
MwFastBuffer<CMwNod@> Mobils07
MwFastBuffer<CMwNod@> Mobils08
MwFastBuffer<CMwNod@> Mobils09
MwFastBuffer<CMwNod@> Mobils10
MwFastBuffer<CMwNod@> Mobils11
MwFastBuffer<CMwNod@> Mobils12
MwFastBuffer<CMwNod@> Mobils13
MwFastBuffer<CMwNod@> Mobils14
MwFastBuffer<CMwNod@> Mobils15
CGameCtnBlockInfoVariant::EVariantBaseTypeEnum VariantBaseType
EVariantBaseTypeEnum::Inherit
EVariantBaseTypeEnum::None
EVariantBaseTypeEnum::Conductor
EVariantBaseTypeEnum::Generator
MwFastBuffer<CGameCtnBlockInfo@> ReplacedPillarBlockInfo_List
MwFastBuffer<nat3> ReplacedPillarOffset2D_List
MwFastBuffer<CGameCtnBlockInfoVariant::EMultiDirEnum> ReplacedPillarMultiDir_List
MwFastBuffer<bool> ReplacedPillarIsOnFlyingBase_List
const MwFastBuffer<bool> IsNewPillarPlacedBelow_List
MwFastBuffer<CGameCtnBlockInfo@> PlacedPillarBlockInfo_List
MwFastBuffer<nat3> PlacedPillarOffset_List
MwFastBuffer<CGameCtnBlockInfoVariant::ECardinalDirEnum> PlacedPillarDir_List
CGameObjectPhyCompoundModel@ CompoundModel
iso4 CompoundLoc
const MwFastBuffer<CGameCtnBlockUnitInfo@> BlockUnitModels
string IdName
const MwId Id
ECardinalDirEnum
ECardinalDirEnum::North
ECardinalDirEnum::East
ECardinalDirEnum::South
ECardinalDirEnum::West
EMultiDirEnum
EMultiDirEnum::SameDir
EMultiDirEnum::SymmetricalDirs
EMultiDirEnum::AllDir
EMultiDirEnum::OpposedDirOnly
EMultiDirEnum::PerpendicularDirsOnly
EMultiDirEnum::NextDirOnly
EMultiDirEnum::PreviousDirOnly
EVariantBaseTypeEnum
EVariantBaseTypeEnum::Inherit
EVariantBaseTypeEnum::None
EVariantBaseTypeEnum::Conductor
EVariantBaseTypeEnum::Generator
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