void RegisterPackForEditedTitle()
MwId Build_Begin(CGamePackCreator_PackScript@ Pack, CGamePackCreator_TitleInfoScript@ TitleInfo)
void Build_AddFile(MwId BuildId, wstring FileName)
void Build_AddFolder(MwId BuildId, wstring FolderName)
void Build_AddFile_Ex(MwId BuildId, wstring FileName, bool IsPublic, bool IsInternal, bool NoAutomaticDeps)
void Build_AddFolder_Ex(MwId BuildId, wstring FolderName, bool IsPublic, bool IsInternal, bool NoRecursion, bool NoAutomaticDeps)
void Build_Generate(MwId BuildId, bool Upload)
const bool Build_IsGenerated(MwId BuildId)
const wstring Build_ErrorMessage(MwId BuildId)
void Build_End(MwId BuildId)