API for local users/profiles.
Inherits from MwFoundations::CMwNod
Inherits from MwFoundations::CMwNod
API for local users/profiles.
void TaskResult_Release(MwId TaskId)
CWebServicesTaskResult@ TaskError_ShowSystemDialog(MwId UserId, string ErrorCode)
CWebServicesTaskResult_StringIntList@ GetGroups(MwId UserId)
void SetSkipIntro()
void DevSetSkipIntro()
void ShowProfile(MwId UserId, string ProfileLogin)
CWebServicesTaskResult_GetDisplayNameScriptResult@ GetDisplayName(MwId UserId, MwFastBuffer<wstring>& WebServicesUserIdList)
CWebServicesTaskResult_GetDisplayNameScriptResult@ RetrieveDisplayName(MwId UserId, MwFastBuffer<wstring>& WebServicesUserIdList)
wstring FindDisplayName(string WebServicesUserId)
wstring FindDisplayName2(string WebServicesUserId, bool IsFirstPartyDisplayName)
string WebServicesUserIdFromLogin(string Login)
string ResolveURLShorcut(string ShortCutId)
CGameMasterServerUserInfo@ FindWebServicesUserInfo(MwId UserId)
CWebServicesTaskResult@ CheckNetworkAvailability(MwId UserId)
CWebServicesTaskResult_Connect@ ConnectUser(MwId UserId)
CWebServicesTaskResult_Connect@ ConnectUser2(MwId UserId, bool ForceUbisoftConnectOverlay)
CWebServicesTaskResult@ ConnectUser3(MwId UserId, bool ForceUbisoftConnectOverlay, bool OfflineMode)
CWebServicesTaskResult@ Commerce_ShowPrimaryStore(MwId UserId)
CWebServicesTaskResult_Bool@ CrossPlay_IsEnabled(MwId UserId)
bool CrossPlay_Setting_GetEnabled(MwId UserId)
void CrossPlay_Setting_SetEnabled(MwId UserId, bool Value)
CGameUserManagerScript::ECrossPlayState CrossPlay_V2_IsEnabled(MwId UserId)
void CrossPlay_V2_SetEnabled(MwId UserId, bool Enabled)
bool Blocklist_CanViewUGC(MwId UserId, string WebServicesUserId)
uint Friend_GetLastChangeIndex(MwId UserId)
CWebServicesTaskResult_FriendListScript@ Friend_GetList(MwId UserId)
CWebServicesTaskResult_Session_Get@ LiveSession_GetInfo(MwId UserId, wstring SessionId)
void LiveSession_ShowInviteUI(MwId UserId)
CWebServicesTaskResult@ LiveSession_ShowFirstPartyInviteUI(MwId UserId)
CWebServicesTaskResult_UserNewsListScript@ News_GetProfileNewsList(MwId UserId)
CWebServicesTaskResult_UserNewsListScript@ News_GetSpaceNewsList(MwId UserId)
CWebServicesTaskResult@ News_OpenLink(MwId UserId, string Type, string Param)
CWebServicesTaskResult@ Profile_ShowFirstPartyProfile(MwId UserId, string WebServicesUserId)
CWebServicesTaskResult@ Profile_ShowUbisoftConnectProfile(MwId UserId, string WebServicesUserId)
CWebServicesTaskResult_UserPrestigeListScript@ Prestige_GetAccountPrestigeList(MwId UserId)
CWebServicesTaskResult_UserPrestigeScript@ Prestige_GetCurrentAccountPrestige(MwId UserId)
CWebServicesTaskResult_UserPrestigeScript@ Prestige_GetCurrentAccountPrestigeForUser(MwId UserId, string WebServicesUserId)
CWebServicesTaskResult_PrestigeListScript@ Prestige_GetPrestigeList(MwId UserId, CGameUserManagerScript::EPrestigeMode Mode, uint Year, string CategoryType)
CWebServicesTaskResult_UserPrestigeScript@ Prestige_SetCurrentAccountPrestige(MwId UserId, string PrestigeId)
CWebServicesTaskResult_UserPrestigeScript@ Prestige_ResetCurrentAccountPrestige(MwId UserId)
CWebServicesTaskResult_SquadScript@ Squad_AcceptInvitation(MwId UserId, string SquadId)
CWebServicesTaskResult_SquadScript@ Squad_CancelInvitation(MwId UserId, string SquadId, string WebServicesUserId)
CWebServicesTaskResult_SquadScript@ Squad_Create(MwId UserId, wstring SquadName, uint Size)
CWebServicesTaskResult_SquadScript@ Squad_Create_v2(MwId UserId, wstring SquadName, uint Size, string Type)
CWebServicesTaskResult_SquadScript@ Squad_DeclineInvitation(MwId UserId, string SquadId)
CWebServicesTaskResult_SquadScript@ Squad_Get(MwId UserId, string SquadId)
CWebServicesTaskResult_SquadScript@ Squad_GetCurrent(MwId UserId)
CWebServicesTaskResult_SquadScript@ Squad_Invite(MwId UserId, string SquadId, string WebServicesUserId)
CWebServicesTaskResult@ Squad_JoinSession(MwId UserId, string SessionId, bool IsFirstPartySession)
CWebServicesTaskResult_SquadScript@ Squad_Leave(MwId UserId, string SquadId)
CWebServicesTaskResult_SquadScript@ Squad_RemoveMember(MwId UserId, string SquadId, string WebServicesUserId)
CWebServicesTaskResult_SquadScript@ Squad_SetLeader(MwId UserId, string SquadId, string WebServicesUserId)
void Squad_SetLocked(MwId UserId, string SquadId, bool Locked)
void Squad_SetType(MwId UserId, string SquadId, string Type)
void Squad_SetEnabled(MwId UserId, bool Enabled)
CGameUserVoiceChat@ VoiceChat_UserAdd(string WebServicesUserId)
void VoiceChat_ClearUsers()
void VoiceChat_MuteAll()
void VoiceChat_UnmuteAll()
CGameUserVoiceChat@ VoiceChat_FindUserFromWebServicesUserId(string WebServicesUserId)
uint Subscription_GetEndTimeStamp(MwId UserId, string SubscriptionName)
bool Subscription_IsRefreshingInfo(MwId UserId)
CWebServicesTaskResult_StringInt@ Tag_GetClubTag(MwId UserId)
CWebServicesTaskResult_ClubTagListScript@ Tag_GetClubTagList(MwId UserId, MwFastBuffer<wstring>& WebServicesUserIdList)
CWebServicesTaskResult@ Tag_SetClubTag(MwId UserId, wstring ClubTag)
CWebServicesTaskResult@ UbisoftConnect_Show(MwId UserId)
CWebServicesTaskResult@ UbisoftConnect_ShowReward(MwId UserId, string RewardId)
CWebServicesTaskResult@ UbisoftConnect_ShowSocialFriendList(MwId UserId)
CWebServicesTaskResult@ UbisoftConnect_ShowSocialInvitationList(MwId UserId)
CWebServicesTaskResult@ UbisoftClub_Launch(MwId UserId, CGameUserManagerScript::EUbisoftClubFlow UbisoftClubFlow, string RewardId)
CWebServicesTaskResult@ UbisoftClub_LaunchAndCompleteActions(MwId UserId, CGameUserManagerScript::EUbisoftClubFlow UbisoftClubFlow, string RewardId, MwFastBuffer<wstring>& ActionIdList)
CWebServicesTaskResult@ Uplay_OpenOverlay(MwId UserId, CGameUserManagerScript::EUplayOverlaySection OverlaySection)
const CGameUserProfileWrapper@ MainUserProfile
const MwFastBuffer<CWebServicesTaskResult@> TaskResults
const MwFastBuffer<CGameUserScript@> Users
const CInputScriptPad@ MainUserPad
bool MainUserAcceptPressStart
const bool MainUserLogged
const CGameUserScript@ MainUser
const bool Intro
bool CanSkipIntro
const CGameMasterServerUserInfo@ MainUserWebServicesInfo
const bool IsNetworkAvailable
const UnknownType VoiceChat_Events
string VoiceChat_Channel
CGameUserManagerScript::EVoiceChatMuteSetting VoiceChat_NewRemoteUser_DefaultMuteSetting
EVoiceChatMuteSetting::Muted
EVoiceChatMuteSetting::NotMuted
const bool VoiceChat_DisplayUI
bool VoiceChat_Mute_Myself
const MwNodPool<CGameUserVoiceChat@> VoiceChat_Users
const MwFastBuffer<CGameUserVoiceChat@> VoiceChat_Users_Local
const MwFastBuffer<CGameUserVoiceChat@> VoiceChat_Users_Remote
const MwFastBuffer<CGameUserVoiceChat@> VoiceChat_Users_Speaking
const MwFastBuffer<CGameUserVoiceChat@> VoiceChat_Users_Muted
const MwFastBuffer<CGameUserVoiceChat@> VoiceChat_Users_Remote_Muted
const bool MainUser_CanUseVoiceChat
string IdName
const MwId Id
ECrossPlayState
ECrossPlayState::Unknown
ECrossPlayState::Disabled
ECrossPlayState::Enabled
EPrestigeMode
EPrestigeMode::Unknown
EPrestigeMode::Ranked
EPrestigeMode::Royal
EPrestigeMode::Season
EUbisoftClubFlow
EUbisoftClubFlow::OverView
EUbisoftClubFlow::Auth
EUbisoftClubFlow::Reward
EUbisoftClubFlow::Rewards
EUbisoftClubFlow::Challenge
EUbisoftClubFlow::Challenges
EUbisoftClubFlow::CoreChallenges
EUbisoftClubFlow::TimeLimitedChallenges
EUplayOverlaySection
EUplayOverlaySection::Achievements
EUplayOverlaySection::Actions
EUplayOverlaySection::Challenges
EUplayOverlaySection::Chat
EUplayOverlaySection::Current
EUplayOverlaySection::Friends
EUplayOverlaySection::GameOptions
EUplayOverlaySection::Home
EUplayOverlaySection::Party
EUplayOverlaySection::PendingGameInvites
EUplayOverlaySection::ProductActivation
EUplayOverlaySection::Rewards
EUplayOverlaySection::Shop
EVoiceChatMuteSetting
EVoiceChatMuteSetting::Muted
EVoiceChatMuteSetting::NotMuted
Documentation from build 2024-06-28 13:45:56
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