void TaskResult_Release(MwId TaskId)
void ReleaseTaskResult(MwId TaskId)
CWebServicesTaskResult@ CheckPrivilege(MwId UserId, CGameUserPrivilegesManagerScript::EPrivilege Privilege)
CWebServicesTaskResult@ CheckPrivilegeForAllUsers(CGameUserPrivilegesManagerScript::EPrivilege Privilege)
CWebServicesTaskResult_CheckTargetedPrivilegeResultScript@ CheckTargetedPrivilege(MwId UserId, CGameUserPrivilegesManagerScript::EPrivilege Privilege, MwFastBuffer<wstring>& WebServicesUserIdList)
CWebServicesTaskResult_CheckTargetedPrivilegeResultScript@ CheckTargetedPrivilegeForAllUsers(CGameUserPrivilegesManagerScript::EPrivilege Privilege, MwFastBuffer<wstring>& WebServicesUserIdList)
uint GetPermissionValue(MwId UserId, string Name)
bool IsPermissionEnabled(MwId UserId, string Name)
CWebServicesTaskResult@ RefreshPermissions(MwId UserId)
bool IsSeasonPlayable(MwId UserId, string SeasonId)