MwId SubModuleAdd(wstring ModulePath, string ModuleName)
MwId SubModuleSetNameAndId(MwId ModuleId, string NewModuleName)
void SubModuleRemove(MwId ModuleId)
bool SubModuleIsContextActive_Deprec(MwId ModuleId, MwId ContextId)
void SubModuleSetContextIsActive_Deprec(MwId ModuleId, MwId ContextId, bool IsActive)
void SubModuleRetrieve(MwId ModuleId)
MwId ContextAdd(string ContextName)
MwId ContextSetId(MwId ContextId, string NewContextName)
void ContextRemove(MwId ContextId)
CGameModulePlaygroundHudModelModule@ NewSubModule(wstring ModulePath)
void DeleteSubModule(CGameModulePlaygroundHudModelModule@ SubModule)
bool SubModuleIsContextActive(CGameModulePlaygroundHudModelModule@ SubModule, MwId ContextId)
void SubModuleSetContextIsActive(CGameModulePlaygroundHudModelModule@ SubModule, MwId ContextId, bool IsActive)