CGameModulePlaygroundPlayerStateGaugeModel::EActionInput ValueActionInput
EActionInput::Activable1
EActionInput::Activable2
EActionInput::Activable3
EActionInput::Activable4
EActionInput::Activable5
EActionInput::Activable6
EActionInput::Activable7
EActionInput::Activable8
EActionInput::Activable9
EActionInput::Activable0
EActionInput::Consumable1
EActionInput::Consumable2
bool ValueActionIsCooldown
CGameModulePlaygroundPlayerStateGaugeModel::ESource CurrentValueSource
ESource::Weapon_current
ESource::Weapon_max
ESource::Weapon_grading
ESource::Armor_current
ESource::Armor_max
ESource::Armor_grading
ESource::Stamina_current
ESource::Stamina_max
ESource::Stamina_grading
ESource::X
ESource::Y
ESource::Z
ESource::Reserved9
ESource::Reserved10
ESource::Reserved11
ESource::Reserved12
ESource::Reserved13
ESource::Reserved14
ESource::Reserved15
ESource::Reserved16
ESource::Reserved17
ESource::Constant
ESource::Action_current
ESource::Action_max
ESource::Action_grading
ESource::Action_current_cooldown
ESource::Action_max_cooldown
CGameModulePlaygroundPlayerStateGaugeModel::EDistanceUnit CurrentValueDistanceUnit
EDistanceUnit::Default
EDistanceUnit::Meter
EDistanceUnit::Kilometer
EDistanceUnit::Mile
CGameModulePlaygroundPlayerStateGaugeModel::ESpeedUnit CurrentValueSpeedUnit
ESpeedUnit::Default
ESpeedUnit::m_s
ESpeedUnit::km_h
ESpeedUnit::Mi_h
float CurrentValueCustom
CGameModulePlaygroundPlayerStateGaugeModel::ESource MaxValueSource
ESource::Weapon_current
ESource::Weapon_max
ESource::Weapon_grading
ESource::Armor_current
ESource::Armor_max
ESource::Armor_grading
ESource::Stamina_current
ESource::Stamina_max
ESource::Stamina_grading
ESource::X
ESource::Y
ESource::Z
ESource::Reserved9
ESource::Reserved10
ESource::Reserved11
ESource::Reserved12
ESource::Reserved13
ESource::Reserved14
ESource::Reserved15
ESource::Reserved16
ESource::Reserved17
ESource::Constant
ESource::Action_current
ESource::Action_max
ESource::Action_grading
ESource::Action_current_cooldown
ESource::Action_max_cooldown
CGameModulePlaygroundPlayerStateGaugeModel::EDistanceUnit MaxValueDistanceUnit
EDistanceUnit::Default
EDistanceUnit::Meter
EDistanceUnit::Kilometer
EDistanceUnit::Mile
CGameModulePlaygroundPlayerStateGaugeModel::ESpeedUnit MaxValueSpeedUnit
ESpeedUnit::Default
ESpeedUnit::m_s
ESpeedUnit::km_h
ESpeedUnit::Mi_h
float MaxValueCustom
bool HideWhenFull
float HideDelay
bool ShowGauge
vec2 GaugePosition
float GaugeRotation
vec2 GaugeSize
CGameModulePlaygroundPlayerStateGaugeModel::ESource GradingSource
ESource::Weapon_current
ESource::Weapon_max
ESource::Weapon_grading
ESource::Armor_current
ESource::Armor_max
ESource::Armor_grading
ESource::Stamina_current
ESource::Stamina_max
ESource::Stamina_grading
ESource::X
ESource::Y
ESource::Z
ESource::Reserved9
ESource::Reserved10
ESource::Reserved11
ESource::Reserved12
ESource::Reserved13
ESource::Reserved14
ESource::Reserved15
ESource::Reserved16
ESource::Reserved17
ESource::Constant
ESource::Action_current
ESource::Action_max
ESource::Action_grading
ESource::Action_current_cooldown
ESource::Action_max_cooldown
CGameModulePlaygroundPlayerStateGaugeModel::EDistanceUnit GradingDistanceUnit
EDistanceUnit::Default
EDistanceUnit::Meter
EDistanceUnit::Kilometer
EDistanceUnit::Mile
CGameModulePlaygroundPlayerStateGaugeModel::ESpeedUnit GradingSpeedUnit
ESpeedUnit::Default
ESpeedUnit::m_s
ESpeedUnit::km_h
ESpeedUnit::Mi_h
float GradingCustom
bool GaugeUseDefaultColor
vec3 GaugeCustomColor
bool ShowValue
CGameModulePlaygroundPlayerStateGaugeModel::EDirection ValuePosition
EDirection::Right
EDirection::Top_right
EDirection::Top
EDirection::Top_left
EDirection::Left
EDirection::Bottom_left
EDirection::Bottom
EDirection::Bottom_right
EDirection::Center
vec2 ValueRelativePosition
float ValueRotation
float CurrentValueSize
bool ShowMaxValue
float MaxValueSize
bool ValueUseDefaultColor
vec3 ValueCustomColor
bool ShowBackground
vec2 BackgroundRelativePosition
float BackgroundRotation
vec2 BackgroundSize
DataRef BackgroundImage
bool BackgroundUseDefaultColor
vec3 BackgroundCustomColor
bool ShowIcon
CGameModulePlaygroundPlayerStateGaugeModel::EDirection IconPosition
EDirection::Right
EDirection::Top_right
EDirection::Top
EDirection::Top_left
EDirection::Left
EDirection::Bottom_left
EDirection::Bottom
EDirection::Bottom_right
EDirection::Center
vec2 IconRelativePosition
float IconRotation
float IconScale
DataRef IconImage
bool IconUseDefaultColor
vec3 IconCustomColor
bool IconClipFromValue
bool ShowIconBackground
float IconBackgroundScale
DataRef IconBackgroundImage
bool IconUpdateFromWeapon
bool IconUpdateFromStamina
bool IconUpdateFromAction
bool IconUpdateSetCustomImages
const MwFastBuffer<string> WeaponCustomIconsNames
const MwFastBuffer<wstring> WeaponCustomIconsUrls
DataRef StaminaJumpImage
DataRef StaminaRunImage
DataRef StaminaAttractorImage
DataRef StaminaSneakImage
DataRef StaminaSlideImage
DataRef StaminaBackFlipImage
DataRef StaminaFrontFlipImage
DataRef StaminaSpotImage
DataRef StaminaTeleportImage
DataRef StaminaInteractImage
DataRef StaminaPowerJumpImage
DataRef StaminaScopeImage
bool ShowCustomText
string CustomText
CGameModulePlaygroundPlayerStateGaugeModel::EDirection CustomTextPosition
EDirection::Right
EDirection::Top_right
EDirection::Top
EDirection::Top_left
EDirection::Left
EDirection::Bottom_left
EDirection::Bottom
EDirection::Bottom_right
EDirection::Center
vec2 CustomTextRelativePosition
float CustomTextRotation
float CustomTextSize
bool CustomTextUseDefaultColor
vec3 CustomTextCustomColor