CGameModulePlaygroundPlayerStateGaugeModel::EActionInput ValueActionInput

EActionInput::Activable1

EActionInput::Activable2

EActionInput::Activable3

EActionInput::Activable4

EActionInput::Activable5

EActionInput::Activable6

EActionInput::Activable7

EActionInput::Activable8

EActionInput::Activable9

EActionInput::Activable0

EActionInput::Consumable1

EActionInput::Consumable2
bool ValueActionIsCooldown
CGameModulePlaygroundPlayerStateGaugeModel::ESource CurrentValueSource

ESource::Weapon_current

ESource::Weapon_max

ESource::Weapon_grading

ESource::Armor_current

ESource::Armor_max

ESource::Armor_grading

ESource::Stamina_current

ESource::Stamina_max

ESource::Stamina_grading

ESource::X

ESource::Y

ESource::Z

ESource::Reserved9

ESource::Reserved10

ESource::Reserved11

ESource::Reserved12

ESource::Reserved13

ESource::Reserved14

ESource::Reserved15

ESource::Reserved16

ESource::Reserved17

ESource::Constant

ESource::Action_current

ESource::Action_max

ESource::Action_grading

ESource::Action_current_cooldown

ESource::Action_max_cooldown
CGameModulePlaygroundPlayerStateGaugeModel::EDistanceUnit CurrentValueDistanceUnit

EDistanceUnit::Default

EDistanceUnit::Meter

EDistanceUnit::Kilometer

EDistanceUnit::Mile
CGameModulePlaygroundPlayerStateGaugeModel::ESpeedUnit CurrentValueSpeedUnit

ESpeedUnit::Default

ESpeedUnit::m_s

ESpeedUnit::km_h

ESpeedUnit::Mi_h
float CurrentValueCustom
CGameModulePlaygroundPlayerStateGaugeModel::ESource MaxValueSource

ESource::Weapon_current

ESource::Weapon_max

ESource::Weapon_grading

ESource::Armor_current

ESource::Armor_max

ESource::Armor_grading

ESource::Stamina_current

ESource::Stamina_max

ESource::Stamina_grading

ESource::X

ESource::Y

ESource::Z

ESource::Reserved9

ESource::Reserved10

ESource::Reserved11

ESource::Reserved12

ESource::Reserved13

ESource::Reserved14

ESource::Reserved15

ESource::Reserved16

ESource::Reserved17

ESource::Constant

ESource::Action_current

ESource::Action_max

ESource::Action_grading

ESource::Action_current_cooldown

ESource::Action_max_cooldown
CGameModulePlaygroundPlayerStateGaugeModel::EDistanceUnit MaxValueDistanceUnit

EDistanceUnit::Default

EDistanceUnit::Meter

EDistanceUnit::Kilometer

EDistanceUnit::Mile
CGameModulePlaygroundPlayerStateGaugeModel::ESpeedUnit MaxValueSpeedUnit

ESpeedUnit::Default

ESpeedUnit::m_s

ESpeedUnit::km_h

ESpeedUnit::Mi_h
float MaxValueCustom
bool HideWhenFull
float HideDelay
bool ShowGauge
vec2 GaugePosition
float GaugeRotation
vec2 GaugeSize
CGameModulePlaygroundPlayerStateGaugeModel::ESource GradingSource

ESource::Weapon_current

ESource::Weapon_max

ESource::Weapon_grading

ESource::Armor_current

ESource::Armor_max

ESource::Armor_grading

ESource::Stamina_current

ESource::Stamina_max

ESource::Stamina_grading

ESource::X

ESource::Y

ESource::Z

ESource::Reserved9

ESource::Reserved10

ESource::Reserved11

ESource::Reserved12

ESource::Reserved13

ESource::Reserved14

ESource::Reserved15

ESource::Reserved16

ESource::Reserved17

ESource::Constant

ESource::Action_current

ESource::Action_max

ESource::Action_grading

ESource::Action_current_cooldown

ESource::Action_max_cooldown
CGameModulePlaygroundPlayerStateGaugeModel::EDistanceUnit GradingDistanceUnit

EDistanceUnit::Default

EDistanceUnit::Meter

EDistanceUnit::Kilometer

EDistanceUnit::Mile
CGameModulePlaygroundPlayerStateGaugeModel::ESpeedUnit GradingSpeedUnit

ESpeedUnit::Default

ESpeedUnit::m_s

ESpeedUnit::km_h

ESpeedUnit::Mi_h
float GradingCustom
bool GaugeUseDefaultColor
vec3 GaugeCustomColor
bool ShowValue
CGameModulePlaygroundPlayerStateGaugeModel::EDirection ValuePosition

EDirection::Right

EDirection::Top_right

EDirection::Top

EDirection::Top_left

EDirection::Left

EDirection::Bottom_left

EDirection::Bottom

EDirection::Bottom_right

EDirection::Center
vec2 ValueRelativePosition
float ValueRotation
float CurrentValueSize
bool ShowMaxValue
float MaxValueSize
bool ValueUseDefaultColor
vec3 ValueCustomColor
bool ShowBackground
vec2 BackgroundRelativePosition
float BackgroundRotation
vec2 BackgroundSize
DataRef BackgroundImage
bool BackgroundUseDefaultColor
vec3 BackgroundCustomColor
bool ShowIcon
CGameModulePlaygroundPlayerStateGaugeModel::EDirection IconPosition

EDirection::Right

EDirection::Top_right

EDirection::Top

EDirection::Top_left

EDirection::Left

EDirection::Bottom_left

EDirection::Bottom

EDirection::Bottom_right

EDirection::Center
vec2 IconRelativePosition
float IconRotation
float IconScale
DataRef IconImage
bool IconUseDefaultColor
vec3 IconCustomColor
bool IconClipFromValue
bool ShowIconBackground
float IconBackgroundScale
DataRef IconBackgroundImage
bool IconUpdateFromWeapon
bool IconUpdateFromStamina
bool IconUpdateFromAction
bool IconUpdateSetCustomImages
const MwFastBuffer<string> WeaponCustomIconsNames
const MwFastBuffer<wstring> WeaponCustomIconsUrls
DataRef StaminaJumpImage
DataRef StaminaRunImage
DataRef StaminaAttractorImage
DataRef StaminaSneakImage
DataRef StaminaSlideImage
DataRef StaminaBackFlipImage
DataRef StaminaFrontFlipImage
DataRef StaminaSpotImage
DataRef StaminaTeleportImage
DataRef StaminaInteractImage
DataRef StaminaPowerJumpImage
DataRef StaminaScopeImage
bool ShowCustomText
string CustomText
CGameModulePlaygroundPlayerStateGaugeModel::EDirection CustomTextPosition

EDirection::Right

EDirection::Top_right

EDirection::Top

EDirection::Top_left

EDirection::Left

EDirection::Bottom_left

EDirection::Bottom

EDirection::Bottom_right

EDirection::Center
vec2 CustomTextRelativePosition
float CustomTextRotation
float CustomTextSize
bool CustomTextUseDefaultColor
vec3 CustomTextCustomColor