Members
CGxLightBall::EStaticShadow StaticShadow
EStaticShadow::LightMap_ID_listEStaticShadow::LightMap_RGB_accumulation
const uint StaticShadowAsNat
vec3 AmbientRGB
float Radius
bool CustomRadiusSpecular
float RadiusSpecular
bool CustomRadiusIndex
float RadiusIndex
bool CustomRadiusShadow
float RadiusShadow
bool CustomRadiusFlare
float RadiusFlare
float EmittingRadius
float EmittingCylinderLenZ
const UnnamedEnum AttenuationType
UnnamedEnum::HyperTnLUnnamedEnum::_1N_2UnnamedEnum::HyperNorm2UnnamedEnum::HdrRadius
UnnamedEnum TweakHN2
UnnamedEnum::NoneUnnamedEnum::Intens_GDerivAt0UnnamedEnum::_1_D_2UnnamedEnum::_1_D_2_N_k
const float AttHTnLR
const float AttHTnLR2
float AttHyper2DerivAt0
float AttHyper2Tension