Members
CGxLightBall::EStaticShadow StaticShadow

EStaticShadow::LightMap_ID_list

EStaticShadow::LightMap_RGB_accumulation
const uint StaticShadowAsNat
vec3 AmbientRGB
float Radius
bool CustomRadiusSpecular
float RadiusSpecular
bool CustomRadiusIndex
float RadiusIndex
bool CustomRadiusShadow
float RadiusShadow
bool CustomRadiusFlare
float RadiusFlare
float EmittingRadius
float EmittingCylinderLenZ
const UnnamedEnum AttenuationType

UnnamedEnum::HyperTnL

UnnamedEnum::_1N_2

UnnamedEnum::HyperNorm2

UnnamedEnum::HdrRadius
UnnamedEnum TweakHN2

UnnamedEnum::None

UnnamedEnum::Intens_GDerivAt0

UnnamedEnum::_1_D_2

UnnamedEnum::_1_D_2_N_k
const float AttHTnLR
const float AttHTnLR2
float AttHyper2DerivAt0
float AttHyper2Tension