void ResetGlobalSoloGroups()
void SetFocusedControl(CGameManialinkControl@ Control)
void ChangeControlTarget(CGameManialinkControl@ Control, string Action, string NewTargetId)
CGameManialinkControl@ GetControlTarget(CGameManialinkControl@ Control, CGameManialinkScriptEvent::EMenuNavAction Action)
void EnableGroup(string NavGroup, bool Enable)
void EnableInputs(CGameManialinkControl@ Control, bool Enable)
CGameManialinkControl@ GetFocusedControl(string NavGroup)
CGameManialinkControl@ GetPreviousFocusedControl(string NavGroup)
void Lock(CGameManialinkControl@ Control, bool Lock)
bool IsLocked(CGameManialinkControl@ Control)
string GetControlGroup(CGameManialinkControl@ Control)
void SetControlGroupName(CGameManialinkControl@ Control, string NavGroup)
void SetGroupParent(string ChildGroup, string ParentGroup)
void SetChildrenGroupParent(MwFastBuffer<wstring>& ChildrenGroups, string ParentGroup)
void EnableNavigation(bool Enable)
bool IsNavigationControl(CGameManialinkControl@ Control)
void ApplyInput(CGameManialinkFrame@ Frame, CGameManialinkScriptEvent::EMenuNavAction Action)
void SetGlobalSoloGroups(MwFastBuffer<wstring>& GlobalSoloGroups)
void AddToGlobalSoloGroups(MwFastBuffer<wstring>& GlobalSoloGroups)
bool IsGlobalSoloGroupsEmpty()
void RemoveFromGlobalSoloGroups(MwFastBuffer<wstring>& GlobalSoloGroups)
bool IsInGlobalSoloGroups(string Group)