bool IsAbsolute
float AttackDuration
float MinimumDuration
float ReleaseDuration
float SceneVolumedB
float UiVolumedB
float SceneLfeSenddB
float MusicLfeSenddB
float GlobalLfeSenddB
CPlugCurveSimpleNod@ RolloffFromMusicVolume
float RolloffFactor
float RefDistanceFactor
float AutoRadiusFactor
float MaxDistFade_Ratio_Others
float MaxDistFade_Rolloff_Others
CPlugCurveSimpleNod@ PitchFromDistance_Player_Others
CPlugCurveSimpleNod@ PitchFromDistance_BengsGuns_Others
float MaxDistFade_Ratio_Focused
float MaxDistFade_Rolloff_Focused
CPlugCurveSimpleNod@ PitchFromDistance_Player_Focused
CPlugCurveSimpleNod@ PitchFromDistance_BengsGuns_Focused