Members
					
		
	 bool IsBouncing
 bool IsBouncing
	 bool NeedActivation
 bool NeedActivation
	 uint ShieldArmor
 uint ShieldArmor
	 uint ShieldDuration
 uint ShieldDuration
	 vec3 RelativePos
 vec3 RelativePos
	 uint TextureNotches
 uint TextureNotches
	 DataRef Shape
 DataRef Shape
	 DataRef ShieldVisModel
 DataRef ShieldVisModel
	 DataRef ShieldActiveSound
 DataRef ShieldActiveSound
	 DataRef ShieldTouchSound
 DataRef ShieldTouchSound
	 DataRef ShieldDestroySound
 DataRef ShieldDestroySound
	 DataRef ShieldTouchParticle
 DataRef ShieldTouchParticle