Members
vec3 Pos
quat RotRef
float Walk
float Strafe
vec3 Vel
vec3 WishMove
UnnamedEnum CharPhyState

UnnamedEnum::Walk

UnnamedEnum::SlideNoControl

UnnamedEnum::Fall

UnnamedEnum::Fly

UnnamedEnum::DeactivatedShot

UnnamedEnum::Climb

UnnamedEnum::Swim

UnnamedEnum::Sneak

UnnamedEnum::Jump

UnnamedEnum::DoubleJump

UnnamedEnum::WallJump

UnnamedEnum::Run2

UnnamedEnum::_OldRunStop

UnnamedEnum::_OldRunFall

UnnamedEnum::_OldRunJump

UnnamedEnum::_OldRunDoubleJump

UnnamedEnum::_OldRunWallJump

UnnamedEnum::Gliding

UnnamedEnum::BackFlip

UnnamedEnum::FrontFlip

UnnamedEnum::BackFlipGliding

UnnamedEnum::FrontFlipGliding

UnnamedEnum::Deactivated

UnnamedEnum::Cling

UnnamedEnum::SlideSurf

UnnamedEnum::SlideSurfJump

UnnamedEnum::SlideSurfGliding

UnnamedEnum::TechJump

UnnamedEnum::FallBlocked

UnnamedEnum::TargetJump

UnnamedEnum::SkyDive

UnnamedEnum::Parachute

UnnamedEnum::JetPack

UnnamedEnum::FastMove

UnnamedEnum::Seated

UnnamedEnum::IconPose

UnnamedEnum::ClimbOver

UnnamedEnum::Resting

UnnamedEnum::Podium

UnnamedEnum::Idle
const UnnamedEnum CharPhyState2

UnnamedEnum::Walk

UnnamedEnum::SlideNoControl

UnnamedEnum::Fall

UnnamedEnum::Fly

UnnamedEnum::DeactivatedShot

UnnamedEnum::Climb

UnnamedEnum::Swim

UnnamedEnum::Sneak

UnnamedEnum::Jump

UnnamedEnum::DoubleJump

UnnamedEnum::WallJump

UnnamedEnum::Run2

UnnamedEnum::_OldRunStop

UnnamedEnum::_OldRunFall

UnnamedEnum::_OldRunJump

UnnamedEnum::_OldRunDoubleJump

UnnamedEnum::_OldRunWallJump

UnnamedEnum::Gliding

UnnamedEnum::BackFlip

UnnamedEnum::FrontFlip

UnnamedEnum::BackFlipGliding

UnnamedEnum::FrontFlipGliding

UnnamedEnum::Deactivated

UnnamedEnum::Cling

UnnamedEnum::SlideSurf

UnnamedEnum::SlideSurfJump

UnnamedEnum::SlideSurfGliding

UnnamedEnum::TechJump

UnnamedEnum::FallBlocked

UnnamedEnum::TargetJump

UnnamedEnum::SkyDive

UnnamedEnum::Parachute

UnnamedEnum::JetPack

UnnamedEnum::FastMove

UnnamedEnum::Seated

UnnamedEnum::IconPose

UnnamedEnum::ClimbOver

UnnamedEnum::Resting

UnnamedEnum::Podium

UnnamedEnum::Idle
float AimPitch
float AimYaw
bool Speaking
bool HackIsInternalCam
bool IsAttractor1
bool IsAttractor2
vec3 AttractorPos1
vec3 AttractorPos2
EMeleeState MeleeState

EMeleeState::None

EMeleeState::BlowStart

EMeleeState::BlowHit

EMeleeState::BlowRecovery

EMeleeState::Stun

EMeleeState::Dodge

EMeleeState::Parry
EMeleeHitType MeleeHitType

EMeleeHitType::None

EMeleeHitType::Light

EMeleeHitType::Medium

EMeleeHitType::Heavy
float SnapAimYawMeleeFight
uint StunnedDuration
EParryType ParryType

EParryType::None

EParryType::Light

EParryType::Medium

EParryType::Heavy
float WaterLevel
EPlugSeatType SeatType

EPlugSeatType::Pilot

EPlugSeatType::Passenger
int8 SeatTypeNum
float Tiredness