Members
vec3 Pos
quat RotRef
float Walk
float Strafe
vec3 Vel
vec3 WishMove
UnnamedEnum CharPhyState
UnnamedEnum::Walk
UnnamedEnum::SlideNoControl
UnnamedEnum::Fall
UnnamedEnum::Fly
UnnamedEnum::DeactivatedShot
UnnamedEnum::Climb
UnnamedEnum::Swim
UnnamedEnum::Sneak
UnnamedEnum::Jump
UnnamedEnum::DoubleJump
UnnamedEnum::WallJump
UnnamedEnum::Run2
UnnamedEnum::_OldRunStop
UnnamedEnum::_OldRunFall
UnnamedEnum::_OldRunJump
UnnamedEnum::_OldRunDoubleJump
UnnamedEnum::_OldRunWallJump
UnnamedEnum::Gliding
UnnamedEnum::BackFlip
UnnamedEnum::FrontFlip
UnnamedEnum::BackFlipGliding
UnnamedEnum::FrontFlipGliding
UnnamedEnum::Deactivated
UnnamedEnum::Cling
UnnamedEnum::SlideSurf
UnnamedEnum::SlideSurfJump
UnnamedEnum::SlideSurfGliding
UnnamedEnum::TechJump
UnnamedEnum::FallBlocked
UnnamedEnum::TargetJump
UnnamedEnum::SkyDive
UnnamedEnum::Parachute
UnnamedEnum::JetPack
UnnamedEnum::FastMove
UnnamedEnum::Seated
UnnamedEnum::IconPose
UnnamedEnum::ClimbOver
UnnamedEnum::Resting
UnnamedEnum::Podium
UnnamedEnum::Idle
const UnnamedEnum CharPhyState2
UnnamedEnum::Walk
UnnamedEnum::SlideNoControl
UnnamedEnum::Fall
UnnamedEnum::Fly
UnnamedEnum::DeactivatedShot
UnnamedEnum::Climb
UnnamedEnum::Swim
UnnamedEnum::Sneak
UnnamedEnum::Jump
UnnamedEnum::DoubleJump
UnnamedEnum::WallJump
UnnamedEnum::Run2
UnnamedEnum::_OldRunStop
UnnamedEnum::_OldRunFall
UnnamedEnum::_OldRunJump
UnnamedEnum::_OldRunDoubleJump
UnnamedEnum::_OldRunWallJump
UnnamedEnum::Gliding
UnnamedEnum::BackFlip
UnnamedEnum::FrontFlip
UnnamedEnum::BackFlipGliding
UnnamedEnum::FrontFlipGliding
UnnamedEnum::Deactivated
UnnamedEnum::Cling
UnnamedEnum::SlideSurf
UnnamedEnum::SlideSurfJump
UnnamedEnum::SlideSurfGliding
UnnamedEnum::TechJump
UnnamedEnum::FallBlocked
UnnamedEnum::TargetJump
UnnamedEnum::SkyDive
UnnamedEnum::Parachute
UnnamedEnum::JetPack
UnnamedEnum::FastMove
UnnamedEnum::Seated
UnnamedEnum::IconPose
UnnamedEnum::ClimbOver
UnnamedEnum::Resting
UnnamedEnum::Podium
UnnamedEnum::Idle
float AimPitch
float AimYaw
bool Speaking
bool HackIsInternalCam
bool IsAttractor1
bool IsAttractor2
vec3 AttractorPos1
vec3 AttractorPos2
EMeleeState MeleeState
EMeleeState::None
EMeleeState::BlowStart
EMeleeState::BlowHit
EMeleeState::BlowRecovery
EMeleeState::Stun
EMeleeState::Dodge
EMeleeState::Parry
EMeleeHitType MeleeHitType
EMeleeHitType::None
EMeleeHitType::Light
EMeleeHitType::Medium
EMeleeHitType::Heavy
float SnapAimYawMeleeFight
uint StunnedDuration
EParryType ParryType
EParryType::None
EParryType::Light
EParryType::Medium
EParryType::Heavy
float WaterLevel
EPlugSeatType SeatType
EPlugSeatType::Pilot
EPlugSeatType::Passenger
int8 SeatTypeNum
float Tiredness