CSceneCharVisState

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CSceneCharVisState

ID 0x0A00D000
Uninstantiable
Members

vec3 Pos

quat RotRef

float Walk

float Strafe

vec3 Vel

vec3 WishMove

UnnamedEnum CharPhyState

UnnamedEnum::Walk
UnnamedEnum::SlideNoControl
UnnamedEnum::Fall
UnnamedEnum::Fly
UnnamedEnum::DeactivatedShot
UnnamedEnum::Climb
UnnamedEnum::Swim
UnnamedEnum::Sneak
UnnamedEnum::Jump
UnnamedEnum::DoubleJump
UnnamedEnum::WallJump
UnnamedEnum::Run2
UnnamedEnum::_OldRunStop
UnnamedEnum::_OldRunFall
UnnamedEnum::_OldRunJump
UnnamedEnum::_OldRunDoubleJump
UnnamedEnum::_OldRunWallJump
UnnamedEnum::Gliding
UnnamedEnum::BackFlip
UnnamedEnum::FrontFlip
UnnamedEnum::BackFlipGliding
UnnamedEnum::FrontFlipGliding
UnnamedEnum::Deactivated
UnnamedEnum::Cling
UnnamedEnum::SlideSurf
UnnamedEnum::SlideSurfJump
UnnamedEnum::SlideSurfGliding
UnnamedEnum::TechJump
UnnamedEnum::FallBlocked
UnnamedEnum::TargetJump
UnnamedEnum::SkyDive
UnnamedEnum::Parachute
UnnamedEnum::JetPack
UnnamedEnum::FastMove
UnnamedEnum::Seated
UnnamedEnum::IconPose
UnnamedEnum::ClimbOver
UnnamedEnum::Resting
UnnamedEnum::Podium
UnnamedEnum::Idle

const UnnamedEnum CharPhyState2

UnnamedEnum::Walk
UnnamedEnum::SlideNoControl
UnnamedEnum::Fall
UnnamedEnum::Fly
UnnamedEnum::DeactivatedShot
UnnamedEnum::Climb
UnnamedEnum::Swim
UnnamedEnum::Sneak
UnnamedEnum::Jump
UnnamedEnum::DoubleJump
UnnamedEnum::WallJump
UnnamedEnum::Run2
UnnamedEnum::_OldRunStop
UnnamedEnum::_OldRunFall
UnnamedEnum::_OldRunJump
UnnamedEnum::_OldRunDoubleJump
UnnamedEnum::_OldRunWallJump
UnnamedEnum::Gliding
UnnamedEnum::BackFlip
UnnamedEnum::FrontFlip
UnnamedEnum::BackFlipGliding
UnnamedEnum::FrontFlipGliding
UnnamedEnum::Deactivated
UnnamedEnum::Cling
UnnamedEnum::SlideSurf
UnnamedEnum::SlideSurfJump
UnnamedEnum::SlideSurfGliding
UnnamedEnum::TechJump
UnnamedEnum::FallBlocked
UnnamedEnum::TargetJump
UnnamedEnum::SkyDive
UnnamedEnum::Parachute
UnnamedEnum::JetPack
UnnamedEnum::FastMove
UnnamedEnum::Seated
UnnamedEnum::IconPose
UnnamedEnum::ClimbOver
UnnamedEnum::Resting
UnnamedEnum::Podium
UnnamedEnum::Idle

float AimPitch

float AimYaw

bool Speaking

bool HackIsInternalCam

bool IsAttractor1

bool IsAttractor2

vec3 AttractorPos1

vec3 AttractorPos2

EMeleeState MeleeState

EMeleeState::None
EMeleeState::BlowStart
EMeleeState::BlowHit
EMeleeState::BlowRecovery
EMeleeState::Stun
EMeleeState::Dodge
EMeleeState::Parry

EMeleeHitType MeleeHitType

EMeleeHitType::None
EMeleeHitType::Light
EMeleeHitType::Medium
EMeleeHitType::Heavy

float SnapAimYawMeleeFight

uint StunnedDuration

EParryType ParryType

EParryType::None
EParryType::Light
EParryType::Medium
EParryType::Heavy

float WaterLevel

EPlugSeatType SeatType

EPlugSeatType::Pilot
EPlugSeatType::Passenger

int8 SeatTypeNum

float Tiredness


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