Members
vec3 Pos
quat RotRef
float Walk
float Strafe
vec3 Vel
vec3 WishMove
UnnamedEnum CharPhyState
UnnamedEnum::WalkUnnamedEnum::SlideNoControlUnnamedEnum::FallUnnamedEnum::FlyUnnamedEnum::DeactivatedShotUnnamedEnum::ClimbUnnamedEnum::SwimUnnamedEnum::SneakUnnamedEnum::JumpUnnamedEnum::DoubleJumpUnnamedEnum::WallJumpUnnamedEnum::Run2UnnamedEnum::_OldRunStopUnnamedEnum::_OldRunFallUnnamedEnum::_OldRunJumpUnnamedEnum::_OldRunDoubleJumpUnnamedEnum::_OldRunWallJumpUnnamedEnum::GlidingUnnamedEnum::BackFlipUnnamedEnum::FrontFlipUnnamedEnum::BackFlipGlidingUnnamedEnum::FrontFlipGlidingUnnamedEnum::DeactivatedUnnamedEnum::ClingUnnamedEnum::SlideSurfUnnamedEnum::SlideSurfJumpUnnamedEnum::SlideSurfGlidingUnnamedEnum::TechJumpUnnamedEnum::FallBlockedUnnamedEnum::TargetJumpUnnamedEnum::SkyDiveUnnamedEnum::ParachuteUnnamedEnum::JetPackUnnamedEnum::FastMoveUnnamedEnum::SeatedUnnamedEnum::IconPoseUnnamedEnum::ClimbOverUnnamedEnum::RestingUnnamedEnum::PodiumUnnamedEnum::Idle
const UnnamedEnum CharPhyState2
UnnamedEnum::WalkUnnamedEnum::SlideNoControlUnnamedEnum::FallUnnamedEnum::FlyUnnamedEnum::DeactivatedShotUnnamedEnum::ClimbUnnamedEnum::SwimUnnamedEnum::SneakUnnamedEnum::JumpUnnamedEnum::DoubleJumpUnnamedEnum::WallJumpUnnamedEnum::Run2UnnamedEnum::_OldRunStopUnnamedEnum::_OldRunFallUnnamedEnum::_OldRunJumpUnnamedEnum::_OldRunDoubleJumpUnnamedEnum::_OldRunWallJumpUnnamedEnum::GlidingUnnamedEnum::BackFlipUnnamedEnum::FrontFlipUnnamedEnum::BackFlipGlidingUnnamedEnum::FrontFlipGlidingUnnamedEnum::DeactivatedUnnamedEnum::ClingUnnamedEnum::SlideSurfUnnamedEnum::SlideSurfJumpUnnamedEnum::SlideSurfGlidingUnnamedEnum::TechJumpUnnamedEnum::FallBlockedUnnamedEnum::TargetJumpUnnamedEnum::SkyDiveUnnamedEnum::ParachuteUnnamedEnum::JetPackUnnamedEnum::FastMoveUnnamedEnum::SeatedUnnamedEnum::IconPoseUnnamedEnum::ClimbOverUnnamedEnum::RestingUnnamedEnum::PodiumUnnamedEnum::Idle
float AimPitch
float AimYaw
bool Speaking
bool HackIsInternalCam
bool IsAttractor1
bool IsAttractor2
vec3 AttractorPos1
vec3 AttractorPos2
EMeleeState MeleeState
EMeleeState::NoneEMeleeState::BlowStartEMeleeState::BlowHitEMeleeState::BlowRecoveryEMeleeState::StunEMeleeState::DodgeEMeleeState::Parry
EMeleeHitType MeleeHitType
EMeleeHitType::NoneEMeleeHitType::LightEMeleeHitType::MediumEMeleeHitType::Heavy
float SnapAimYawMeleeFight
uint StunnedDuration
EParryType ParryType
EParryType::NoneEParryType::LightEParryType::MediumEParryType::Heavy
float WaterLevel
EPlugSeatType SeatType
EPlugSeatType::PilotEPlugSeatType::Passenger
int8 SeatTypeNum
float Tiredness