Members const CSmActionInstanceEvent::EType Type EType::OnHitPlayer EType::OnProjectileEnd EType::OnProjectileDestroyed EType::OnHitObject EType::OnHitShield EType::OnHitVehicle EType::OnShieldEnd EType::OnHitTurret EType::OnInputChange EType::OnFocusedScroll const MwId ProjectileModelId const int ProjectileStartDate const int Damage const uint ContextId const vec3 Position const vec3 Direction const vec3 Normal const CGameScriptEntity@ Victim const uint Shield const CSmActionInstanceEvent::EInputChange Input EInputChange::IsActive EInputChange::Focused_Main EInputChange::Focused_Secondary EInputChange::Focused_QuickAccess1 EInputChange::Focused_QuickAccess2 EInputChange::Focused_QuickAccess3 EInputChange::Focused_QuickAccess4 EInputChange::Focused_QuickAccess5 EInputChange::Focused_QuickAccess6 EInputChange::Focused_QuickAccess7 EInputChange::Focused_QuickAccess8 EInputChange::Focused_QuickAccess9 EInputChange::Focused_QuickAccess0 EInputChange::Focused_Consumable1 EInputChange::Focused_Consumable2 const int ScrollDelta
EType::OnHitPlayer EType::OnProjectileEnd EType::OnProjectileDestroyed EType::OnHitObject EType::OnHitShield EType::OnHitVehicle EType::OnShieldEnd EType::OnHitTurret EType::OnInputChange EType::OnFocusedScroll
EInputChange::IsActive EInputChange::Focused_Main EInputChange::Focused_Secondary EInputChange::Focused_QuickAccess1 EInputChange::Focused_QuickAccess2 EInputChange::Focused_QuickAccess3 EInputChange::Focused_QuickAccess4 EInputChange::Focused_QuickAccess5 EInputChange::Focused_QuickAccess6 EInputChange::Focused_QuickAccess7 EInputChange::Focused_QuickAccess8 EInputChange::Focused_QuickAccess9 EInputChange::Focused_QuickAccess0 EInputChange::Focused_Consumable1 EInputChange::Focused_Consumable2
Enums EType EType::OnHitPlayer EType::OnProjectileEnd EType::OnProjectileDestroyed EType::OnHitObject EType::OnHitShield EType::OnHitVehicle EType::OnShieldEnd EType::OnHitTurret EType::OnInputChange EType::OnFocusedScroll EInputChange EInputChange::IsActive EInputChange::Focused_Main EInputChange::Focused_Secondary EInputChange::Focused_QuickAccess1 EInputChange::Focused_QuickAccess2 EInputChange::Focused_QuickAccess3 EInputChange::Focused_QuickAccess4 EInputChange::Focused_QuickAccess5 EInputChange::Focused_QuickAccess6 EInputChange::Focused_QuickAccess7 EInputChange::Focused_QuickAccess8 EInputChange::Focused_QuickAccess9 EInputChange::Focused_QuickAccess0 EInputChange::Focused_Consumable1 EInputChange::Focused_Consumable2