Methods
void Help_Open()
void Help_Close()
CGameEditorPluginHandle@ GetPluginHandle(string Name)
void SendPluginEvent(CGameEditorPluginHandle@ Handle, wstring Type, MwFastBuffer<wstring>& Data)
void Context_SetActive(wstring ContextName, bool IsActive)
bool Context_IsActive(wstring ContextName)
bool Binding_IsActive(wstring BindingName)
bool Binding_IsActiveInContext(wstring ContextName, wstring BindingName)
void Plugin_SetClearance_MeshEditor(CGameEditorPluginHandle@ Handle, CGameEditorMainPlugin::EMeshEditorAPI API, bool IsAllowed)
void Module_Load(wstring ModuleName)