Members
CGxLightBall::EStaticShadow StaticShadow
EStaticShadow::LightMap_ID_list
EStaticShadow::LightMap_RGB_accumulation
const uint StaticShadowAsNat
vec3 AmbientRGB
float Radius
bool CustomRadiusSpecular
float RadiusSpecular
bool CustomRadiusIndex
float RadiusIndex
bool CustomRadiusShadow
float RadiusShadow
bool CustomRadiusFlare
float RadiusFlare
float EmittingRadius
float EmittingCylinderLenZ
const UnnamedEnum AttenuationType
UnnamedEnum::HyperTnL
UnnamedEnum::_1N_2
UnnamedEnum::HyperNorm2
UnnamedEnum::HdrRadius
UnnamedEnum TweakHN2
UnnamedEnum::None
UnnamedEnum::Intens_GDerivAt0
UnnamedEnum::_1_D_2
UnnamedEnum::_1_D_2_N_k
const float AttHTnLR
const float AttHTnLR2
float AttHyper2DerivAt0
float AttHyper2Tension