Methods void SetAnchor(CGameScriptMapObjectAnchor@ ObjectAnchor) void SetPlayer(CSmScriptPlayer@ Player) void SetPosition(vec3 Position) void SetPositionAndVel(vec3 Position, vec3 Vel) void SetUnspawned()
Members const CSmObject::EStatus Status EStatus::OnPlayer EStatus::OnAnchor EStatus::InWorld EStatus::Unspawned const MwId ModelId const CSmScriptPlayer@ Player const CSmScriptMapLandmark@ AnchorLandmark const vec3 Position const vec3 Vel uint MachineState bool Throwable const MwId ThrowLatestPlayerId