A Shootmania player.
Inherits from Game::CGameScriptPlayer → Game::CGameScriptEntity → MwFoundations::CMwNod
Inherits from Game::CGameScriptPlayer → Game::CGameScriptEntity → MwFoundations::CMwNod
A Shootmania player.
const CSmArenaScore@ Score
const CSmScriptPlayer::ESpawnStatus SpawnStatus
ESpawnStatus::NotSpawned
ESpawnStatus::Spawning
ESpawnStatus::Spawned
const int StartTime
int EndTime
const MwFastBuffer<uint> RaceWaypointTimes
const MwFastBuffer<uint> LapWaypointTimes
const MwFastBuffer<uint> CurrentLapWaypointTimes
const MwFastBuffer<uint> PreviousLapWaypointTimes
const uint CurrentLapNumber
const int CurrentRaceTime
const int CurrentLapTime
const int LapStartTime
const CSmScriptPlayer::EPost Post
EPost::Char
EPost::None
EPost::CarDriver
EPost::Reserved1
EPost::Reserved2
EPost::Reserved3
EPost::Reserved4
EPost::Reserved5
EPost::Reserved6
EPost::Reserved7
EPost::Reserved8
EPost::Reserverd9
EPost::Reserved10
EPost::Reserved11
EPost::Reserved12
EPost::Reserved13
float AmmoGain
float AmmoPower
const bool AutoSwitchWeapon
const uint CurWeapon
const uint CurAmmo
const uint CurAmmoMax
const uint CurAmmoUnit
uint ActionWheelSelectedSlotIndex
uint Armor
uint ArmorMax
uint ArmorGain
uint ArmorReplenishGain
float ArmorPower
uint Stamina
const uint StaminaMaxValue
float StaminaMax
float StaminaGain
float StaminaPower
float Energy
float SpeedPower
float JumpPower
bool AllowWallJump
bool AllowProgressiveJump
bool UseAlternateWeaponVisual
MwId ForceModelId
bool IsHighlighted
float EnergyLevel
vec3 ForceColor
string Dossard
string Dossard_Number
string Dossard_Trigram
vec3 Dossard_Color
const float GetLinearHue
float ForceLinearHue
bool ForceLightTrail
bool HasShield
const bool IsInVehicle
bool IsStuck
float ThrowSpeed
const int CurrentClan
const uint IdleDuration
const bool IsEntityStateAvailable
const vec3 Position
const float AimYaw
const float AimPitch
const float AimRoll
const vec3 AimDirection
const vec3 UpDirection
const vec3 LeftDirection
const vec3 Velocity
const float Speed
const bool IsUnderground
const bool IsTouchingGround
const bool IsInAir
const bool IsInWater
const bool IsInOffZone
const bool IsOnTech
const bool IsOnTechGround
const bool IsOnTechLaser
const bool IsOnTechArrow
const bool IsOnTechNucleus
const bool IsOnTechArmor
const bool IsOnTechSafeZone
const bool IsOnTechTeleport
const bool IsOnTechNoWeapon
const bool IsPowerJumpActivable
const bool IsTeleportActivable
const bool IsAttractorActivable
const uint NbActiveAttractors
const bool IsRunning
const bool IsCapturing
const CSmScriptMapLandmark@ CapturedLandmark
const MwFastBuffer<CSmObject@> Objects
const CGameScriptVehicle@ Vehicle
const bool IsFakePlayer
const bool IsBot
bool UseDelayedVisuals
bool UseCrudeExtrapolation
bool TrustClientSimu
const CSmPlayerDriver@ Driver
const float AccelCoef
const float ControlCoef
const float GravityCoef
const float AdherenceCoef
const float Upwardness
const float Distance
const uint DisplaySpeed
const float InputSteer
const float InputGasPedal
const bool InputIsBraking
const float EngineRpm
const int EngineCurGear
const float EngineTurboRatio
const uint WheelsContactCount
const uint WheelsSkiddingCount
const uint FlyingDuration
const uint SkiddingDuration
const float SkiddingDistance
const float FlyingDistance
const NSceneVehiclePhy_SStuntStatus@ Stunt
const uint HandicapNoGasDuration
const uint HandicapForceGasDuration
const uint HandicapNoBrakesDuration
const uint HandicapNoSteeringDuration
const uint HandicapNoGripDuration
const CGamePlayerInfo@ User
const string Login
const wstring Name
const int RequestedClan
const bool RequestsSpectate
int LandmarkOrderSelector_Race
const MwId MarkerId
string IdName
const MwId Id
ESpawnStatus
ESpawnStatus::NotSpawned
ESpawnStatus::Spawning
ESpawnStatus::Spawned
EPost
EPost::Char
EPost::None
EPost::CarDriver
EPost::Reserved1
EPost::Reserved2
EPost::Reserved3
EPost::Reserved4
EPost::Reserved5
EPost::Reserved6
EPost::Reserved7
EPost::Reserved8
EPost::Reserverd9
EPost::Reserved10
EPost::Reserved11
EPost::Reserved12
EPost::Reserved13
Documentation from build 2024-06-28 13:45:56
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