CSmScriptPlayer

Trackmania Next API


CSmScriptPlayer

ID 0x2D02E000
Uninstantiable

Inherits from Game::CGameScriptPlayer → Game::CGameScriptEntity → MwFoundations::CMwNod

A Shootmania player.

Members

const CSmArenaScore@ Score

const CSmScriptPlayer::ESpawnStatus SpawnStatus

ESpawnStatus::NotSpawned
ESpawnStatus::Spawning
ESpawnStatus::Spawned

const int StartTime

int EndTime

const MwFastBuffer<uint> RaceWaypointTimes

const MwFastBuffer<uint> LapWaypointTimes

const MwFastBuffer<uint> CurrentLapWaypointTimes

const MwFastBuffer<uint> PreviousLapWaypointTimes

const uint CurrentLapNumber

const int CurrentRaceTime

const int CurrentLapTime

const int LapStartTime

const CSmScriptPlayer::EPost Post

EPost::Char
EPost::None
EPost::CarDriver
EPost::Reserved1
EPost::Reserved2
EPost::Reserved3
EPost::Reserved4
EPost::Reserved5
EPost::Reserved6
EPost::Reserved7
EPost::Reserved8
EPost::Reserverd9
EPost::Reserved10
EPost::Reserved11
EPost::Reserved12
EPost::Reserved13

float AmmoGain

float AmmoPower

const bool AutoSwitchWeapon

const uint CurWeapon

const uint CurAmmo

const uint CurAmmoMax

const uint CurAmmoUnit

uint ActionWheelSelectedSlotIndex

uint Armor

uint ArmorMax

uint ArmorGain

uint ArmorReplenishGain

float ArmorPower

uint Stamina

const uint StaminaMaxValue

float StaminaMax

float StaminaGain

float StaminaPower

float Energy

float SpeedPower

float JumpPower

bool AllowWallJump

bool AllowProgressiveJump

bool UseAlternateWeaponVisual

MwId ForceModelId

bool IsHighlighted

float EnergyLevel

vec3 ForceColor

string Dossard

string Dossard_Number

string Dossard_Trigram

vec3 Dossard_Color

const float GetLinearHue

float ForceLinearHue

bool ForceLightTrail

bool HasShield

const bool IsInVehicle

bool IsStuck

float ThrowSpeed

const int CurrentClan

const uint IdleDuration

const bool IsEntityStateAvailable

const vec3 Position

const float AimYaw

const float AimPitch

const float AimRoll

const vec3 AimDirection

const vec3 UpDirection

const vec3 LeftDirection

const vec3 Velocity

const float Speed

const bool IsUnderground

const bool IsTouchingGround

const bool IsInAir

const bool IsInWater

const bool IsInOffZone

const bool IsOnTech

const bool IsOnTechGround

const bool IsOnTechLaser

const bool IsOnTechArrow

const bool IsOnTechNucleus

const bool IsOnTechArmor

const bool IsOnTechSafeZone

const bool IsOnTechTeleport

const bool IsOnTechNoWeapon

const bool IsPowerJumpActivable

const bool IsTeleportActivable

const bool IsAttractorActivable

const uint NbActiveAttractors

const bool IsRunning

const bool IsCapturing

const CSmScriptMapLandmark@ CapturedLandmark

const MwFastBuffer<CSmObject@> Objects

const CGameScriptVehicle@ Vehicle

const bool IsFakePlayer

const bool IsBot

bool UseDelayedVisuals

bool UseCrudeExtrapolation

bool TrustClientSimu

const CSmPlayerDriver@ Driver

const float AccelCoef

const float ControlCoef

const float GravityCoef

const float AdherenceCoef

const float Upwardness

const float Distance

const uint DisplaySpeed

const float InputSteer

const float InputGasPedal

const bool InputIsBraking

const float EngineRpm

const int EngineCurGear

const float EngineTurboRatio

const uint WheelsContactCount

const uint WheelsSkiddingCount

const uint FlyingDuration

const uint SkiddingDuration

const float SkiddingDistance

const float FlyingDistance

const NSceneVehiclePhy_SStuntStatus@ Stunt

const uint HandicapNoGasDuration

const uint HandicapForceGasDuration

const uint HandicapNoBrakesDuration

const uint HandicapNoSteeringDuration

const uint HandicapNoGripDuration

Inherited members CGameScriptPlayer

const CGamePlayerInfo@ User

const string Login

const wstring Name

const int RequestedClan

const bool RequestsSpectate

int LandmarkOrderSelector_Race

Inherited members CMwNod

string IdName

const MwId Id

Enums

ESpawnStatus

ESpawnStatus::NotSpawned
ESpawnStatus::Spawning
ESpawnStatus::Spawned

EPost

EPost::Char
EPost::None
EPost::CarDriver
EPost::Reserved1
EPost::Reserved2
EPost::Reserved3
EPost::Reserved4
EPost::Reserved5
EPost::Reserved6
EPost::Reserved7
EPost::Reserved8
EPost::Reserverd9
EPost::Reserved10
EPost::Reserved11
EPost::Reserved12
EPost::Reserved13

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