Methods
void OnChangeBuddyState()
void OnChangeBuddyState_SetBuddy()
void OnChangeBuddyState_SetNotBuddy()
void OnChangeFavouriteState()
void OnChangeFavouriteState_SetFavourite()
void OnChangeFavouriteState_SetNotFavourite()
Inherits from Game::CGameControlCard → Control::CControlFrame → Control::CControlContainer → Control::CControlBase → Scene::CSceneMobil → Scene::CSceneObject → MwFoundations::CMwNod
void OnChangeBuddyState()
void OnChangeBuddyState_SetBuddy()
void OnChangeBuddyState_SetNotBuddy()
void OnChangeFavouriteState()
void OnChangeFavouriteState_SetFavourite()
void OnChangeFavouriteState_SetNotFavourite()
const wstring StrPath
const wstring StrPlayerName
const wstring StrServerName
const wstring StrHostName
const wstring StrPureServerName
const wstring StrComment
const string StrPlayersCount
const string StrPlayersCountMax
const string StrSpectatorsCount
const string StrSpectatorsCountMax
const wstring StrLadderServerLimitMin
const wstring StrLadderServerLimitMax
const uint LadderMode
const uint VehicleQuality
const uint RaceType
const bool HaveBuddies
const bool IsBuddy
const bool IsFull
const bool IsFullSpectator
const bool IsAllowingDownload
const bool IsPrivate
const bool IsPrivateForSpectator
CPlugBitmap@ Logo
const float PlayersCountRatio
const float SpectatorsCountRatio
const uint Level
const uint State
void ForceReconfig()
void ConnectChilds()
void DisconnectChilds()
CMwNod@ DisplayedNod
bool UseDelays
bool UseOwnData
bool SelectionEnabled
bool CardFocused
bool CardSelected
MwFastArray<iso4> ChildsRelativeLocations
CControlBase@ AddControl(string Id, vec3 Position, string Label, CMwNod@ Nod, string Stack, string Type, CControlStyle@ Style)
CControlBase@ AddInstance(CControlBase@ Model, string Id, vec3 Position)
CControlLabel@ AddLabel(string Id, vec3 Position, string Label, CControlStyle@ Style)
void RemoveControl(CControlBase@ Control)
void Draw()
void Clean()
void OnAction()
UnnamedEnum AlignHorizontal
UnnamedEnum::Left
UnnamedEnum::HCenter
UnnamedEnum::Right
UnnamedEnum::None
UnnamedEnum AlignVertical
UnnamedEnum::Top
UnnamedEnum::VCenter
UnnamedEnum::Bottom
UnnamedEnum::None
UnnamedEnum::VCenter2
CControlStyle@ Style
bool IsReadOnly
bool AddFocusArea
bool DrawBackground
bool InheritVisualStyle
bool KeepFocusWeak
const uint ClipRectAllocatedIndex
const uint ClipRectCurrentIndex
bool DisableI18n
const bool HasSolid
bool IsSubSolid
bool IsDynamic
bool IsFocused
bool IsSelected
bool IsHiddenExternal
const bool IsVisualFocus
const bool IsVisualSelect
const CControlContainer@ Parent
CMwNod@ Nod
string StackText
wstring ToolTip
const bool IsHiddenInternal
const bool IsFocusCaptured
const bool IsUpdateNodNeeded
bool IsCreatedByScript
CPlugTree@ ControlDisplayTree
CPlugTree@ ControlDrawTree
vec2 BoxMin
vec2 BoxMax
CControlLayout@ Layout
const float ClipLength
void Show()
void Hide()
const CSceneMobil@ Model
bool IsVisible
CHmsItem@ Item
CPlugSolid@ Solid
CPlugSolid@ SolidModel
uint CastedShadows
bool SelfShadow
void SetLocation(iso4 Location, CSceneSector@ Sector)
CScene@ Scene
string IdName
const MwId Id
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