Methods
void UpdateFromDatas()
void UpdateOnlyCards()
void PrecacheAll()
void CleanCaches()
Inherits from Game::CGameControlGrid → Control::CControlGrid → Control::CControlContainer → Control::CControlBase → Scene::CSceneMobil → Scene::CSceneObject → MwFoundations::CMwNod
void UpdateFromDatas()
void UpdateOnlyCards()
void PrecacheAll()
void CleanCaches()
CGameControlCardManager@ CardManager
bool PushByColumns
bool LeftToRight
bool UpToDown
bool CacheAtCreation
bool AreCardsReadOnly
bool UseCustomSelection
bool FillWithDefault
string DefaultCardName
MwFastBuffer<CMwNod@> NodsToDisplay
MwFastBuffer<CGameControlCard@> NodCards
void UpdatePageCount()
void UpdatePageCounter()
void UpdateNavigationButtons()
void UpdateLocalData()
void OnCurrentPageChanged()
void OnFirstPage()
void OnFastPreviousPage()
void OnPreviousPage()
void OnNextPage()
void OnFastNextPage()
void OnLastPage()
uint MaxPerColumn
uint MaxPerRow
uint FastNextPageCount
uint FastPreviousPageCount
uint ForcedPageCount
bool ForceHideArrows
bool ForceHidePageCounter
bool HaveLocalData
bool HideLocalDataIfNone
uint CurrentPage
uint PageCount
CControlButton@ ButtonFirstPage
CControlButton@ ButtonFastPreviousPage
CControlButton@ ButtonPreviousPage
CControlEntry@ EntryPageCounter
CControlButton@ ButtonNextPage
CControlButton@ ButtonFastNextPage
CControlButton@ ButtonLastPage
CControlBase@ BaseLocalData
string StrPageCounter
const uint Remote_TotalCount
const string Remote_SpecificOverTotalCount
const CGameRemoteBufferPool@ Remote_Pool
void OnNextPage()
void OnPrevPage()
void OnFastPrevPage()
void OnFastNextPage()
void OnFirstPage()
void OnLastPage()
MwFastArray<vec2> ChildsSquares
MwFastArray<string> ChildsSquaresParam
CControlLayout@ MainLayout
bool PackEmptyRows
float ForceColumnsUniformWidth
float ForceRowsUniformHeight
MwFastBuffer<float> ForceColumnsWidths
float HorizontalSkewOffset
float VerticalSkewOffset
bool PagedGrid_Enable
uint PagedGrid_NbLinesPerPage
uint PagedGrid_FastPageStep
uint CurrentPage
uint PageCount
CControlBase@ AddControl(string Id, vec3 Position, string Label, CMwNod@ Nod, string Stack, string Type, CControlStyle@ Style)
CControlBase@ AddInstance(CControlBase@ Model, string Id, vec3 Position)
CControlLabel@ AddLabel(string Id, vec3 Position, string Label, CControlStyle@ Style)
void RemoveControl(CControlBase@ Control)
void Draw()
void Clean()
void OnAction()
UnnamedEnum AlignHorizontal
UnnamedEnum::Left
UnnamedEnum::HCenter
UnnamedEnum::Right
UnnamedEnum::None
UnnamedEnum AlignVertical
UnnamedEnum::Top
UnnamedEnum::VCenter
UnnamedEnum::Bottom
UnnamedEnum::None
UnnamedEnum::VCenter2
CControlStyle@ Style
bool IsReadOnly
bool AddFocusArea
bool DrawBackground
bool InheritVisualStyle
bool KeepFocusWeak
const uint ClipRectAllocatedIndex
const uint ClipRectCurrentIndex
bool DisableI18n
const bool HasSolid
bool IsSubSolid
bool IsDynamic
bool IsFocused
bool IsSelected
bool IsHiddenExternal
const bool IsVisualFocus
const bool IsVisualSelect
const CControlContainer@ Parent
CMwNod@ Nod
string StackText
wstring ToolTip
const bool IsHiddenInternal
const bool IsFocusCaptured
const bool IsUpdateNodNeeded
bool IsCreatedByScript
CPlugTree@ ControlDisplayTree
CPlugTree@ ControlDrawTree
vec2 BoxMin
vec2 BoxMax
CControlLayout@ Layout
const float ClipLength
void Show()
void Hide()
const CSceneMobil@ Model
bool IsVisible
CHmsItem@ Item
CPlugSolid@ Solid
CPlugSolid@ SolidModel
uint CastedShadows
bool SelfShadow
void SetLocation(iso4 Location, CSceneSector@ Sector)
CScene@ Scene
string IdName
const MwId Id
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