Methods
void ScanDiskForManiaTitles()
void Operation_Abort()
void BackToMainMenu()
Inherits from Game::CGameCtnApp → Game::CGameApp → MwFoundations::CMwNod
void ScanDiskForManiaTitles()
void Operation_Abort()
void BackToMainMenu()
CSystemFidsFolder@ ManiaTitlesFolder
CGameCoverFlowDesc@ CoverFlowDesc
CPlugFileImg@ TitleMainDefaultBgFid
const MwFastBuffer<CGameManiaTitle@> ManiaTitles
const MwFastBuffer<CGameStation@> Stations
const CGameManiaTitle@ LoadedManiaTitle
const CGameManiaTitleCore@ LoadedCore
const CGameManiaPlanetScriptAPI@ ManiaPlanetScriptAPI
const CGameManiaTitleControlScriptAPI@ ManiaTitleControlScriptAPI
const CGameManiaTitleEditionScriptAPI@ ManiaTitleEditionScriptAPI
string StartupManiaTitle
string StartupManiaTitle_SingleTitleMode
string StartupManiaTitle_TestMode
const bool Operation_InProgress
CGameCtnMenusManiaPlanet@ MenuManager
bool DisableReplayRecording
CGameResources@ Resources
CControlStyleSheet@ DefaultStyleSheet
CGameCtnNetwork@ Network
const CGamePlaygroundScript@ PlaygroundScript
const CGameSwitcher@ Switcher
CGameCtnChallenge@ RootMap
UnnamedEnum VehicleCollectionId
wstring VehicleCollectionId_Text
ISceneVis@ GameScene
const CGameEditorBase@ EditorBase
const CGameCtnEditor@ Editor
const CGamePlayground@ CurrentPlayground
const CGameCtnCatalog@ GlobalCatalog
const MwFastBuffer<CMwNod@> AdditionalSkinsFids
MwFastBuffer<CGameCtnChallengeInfo@> ChallengeInfos
MwFastBuffer<CGameCtnReplayRecordInfo@> ReplayRecordInfos
const CGamePlayerInfo@ LocalPlayerInfo
const CSystemConfig@ SystemConfig
CGameUserProfileWrapper@ CurrentProfile
const MwFastBuffer<CGamePlayerProfile@> PlayerProfiles
MwFastBuffer<CGameCtnCampaign@> BaseOfficialCampaigns
MwFastBuffer<CGameCtnCampaign@> OfficialCampaigns
const CGameCtnCampaign@ CurrentCampaign
bool MenuBackground_MustLoopIntro
const uint MessagesCount
const wstring Money
bool StereoscopyEnable
const CGameScriptChatManager@ ChatManagerScript
const NGameScriptChat_SManager@ ChatManagerScriptV2
const CGameMatchSettingsManagerScript@ MatchSettingsManagerScript
const CGameUserManagerScript@ UserManagerScript
const CGameWebServicesNotificationManagerScript@ WSNotificationManagerScript
void Start()
void TerminateGame()
void ShowMenu(CGameMenu@ Menu)
void HideMenu(CGameMenu@ Menu)
void HeavyUpdate()
const CHmsViewport@ Viewport
const CAudioPort@ AudioPort
const CInputPort@ InputPort
const CGameDialogs@ BasicDialogs
const CGameSystemOverlay@ SystemOverlay
const MwFastBuffer<CGameMenu@> ActiveMenus
const string OSUTCDate
const string OSLocalDate
const string OSUTCTime
const string OSLocalTime
const uint TimeSinceInitMs
const NGameLoadProgress_SMgr@ LoadProgress
string CmdLineUrlMptp
wstring BenchLoadingFolderName
const CGameScriptNotificationsConsumer@ NotificationsConsumer
const CGameScriptNotificationsProducer@ NotificationsProducer
const CSystemPlatformScript@ SystemPlatform
string IdName
const MwId Id
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