Create scenes for use in menus with <Camera> manialink element
Inherits from MwFoundations::CMwNod
Inherits from MwFoundations::CMwNod
Create scenes for use in menus with <Camera> manialink element
	 MwId SceneCreate(wstring LayoutFileName)
 MwId SceneCreate(wstring LayoutFileName)
	 void SceneDestroy(MwId SceneId)
 void SceneDestroy(MwId SceneId)
	 void CameraSetLocation0(MwId SceneId, vec3 Position, float AngleDeg)
 void CameraSetLocation0(MwId SceneId, vec3 Position, float AngleDeg)
	 void CameraSetLocation1(MwId SceneId, vec3 Position, float AngleDeg, float FovY_Deg)
 void CameraSetLocation1(MwId SceneId, vec3 Position, float AngleDeg, float FovY_Deg)
	 void CameraSetFromItem(MwId SceneId, MwId ItemId)
 void CameraSetFromItem(MwId SceneId, MwId ItemId)
	 void LightDir0Set0(MwId SceneId, vec3 sRGB, float Intensity)
 void LightDir0Set0(MwId SceneId, vec3 sRGB, float Intensity)
	 void LightDir0Set1(MwId SceneId, vec3 sRGB, float Intensity, float AltitudeDeg, float AzimutDeg)
 void LightDir0Set1(MwId SceneId, vec3 sRGB, float Intensity, float AltitudeDeg, float AzimutDeg)
	 MwId ItemCreate0(MwId SceneId, wstring ModelName, wstring SkinNameOrUrl)
 MwId ItemCreate0(MwId SceneId, wstring ModelName, wstring SkinNameOrUrl)
	 MwId ItemCreate1(MwId SceneId, wstring ModelName, wstring SkinName, string SkinUrl)
 MwId ItemCreate1(MwId SceneId, wstring ModelName, wstring SkinName, string SkinUrl)
	 MwId ItemCreate(MwId SceneId, wstring ModelName, wstring SkinName, string SkinUrl, string SkinOptions)
 MwId ItemCreate(MwId SceneId, wstring ModelName, wstring SkinName, string SkinUrl, string SkinOptions)
	 void ItemDestroy(MwId SceneId, MwId ItemId)
 void ItemDestroy(MwId SceneId, MwId ItemId)
	 void ItemSetLocation(MwId SceneId, MwId ItemId, vec3 Position, float AngleDeg, bool IsTurntable)
 void ItemSetLocation(MwId SceneId, MwId ItemId, vec3 Position, float AngleDeg, bool IsTurntable)
	 void ItemAttachTo(MwId SceneId, MwId ItemId, MwId ParentItemId)
 void ItemAttachTo(MwId SceneId, MwId ItemId, MwId ParentItemId)
	 void ItemSetVehicleState(MwId SceneId, MwId ItemId, float Steer, bool Brakes, bool FrontLight, uint TurboLvl, uint BoostLvl, bool BurnoutSmoke)
 void ItemSetVehicleState(MwId SceneId, MwId ItemId, float Steer, bool Brakes, bool FrontLight, uint TurboLvl, uint BoostLvl, bool BurnoutSmoke)
	 void ItemSetPlayerState(MwId SceneId, MwId ItemId, vec3 LightrailColor, vec3 DossardColor, string DossardNumber, string DossardTrigram)
 void ItemSetPlayerState(MwId SceneId, MwId ItemId, vec3 LightrailColor, vec3 DossardColor, string DossardNumber, string DossardTrigram)
	 void ItemSetPlayerStateFromUser(MwId SceneId, MwId ItemId, CGamePlayerInfo@ User)
 void ItemSetPlayerStateFromUser(MwId SceneId, MwId ItemId, CGamePlayerInfo@ User)
	 void ItemTriggerPlayerGesture(MwId SceneId, MwId ItemId)
 void ItemTriggerPlayerGesture(MwId SceneId, MwId ItemId)
	 void ItemSetPivot(MwId SceneId, MwId ItemId, vec3 Pivot)
 void ItemSetPivot(MwId SceneId, MwId ItemId, vec3 Pivot)
	 void ItemSetVisible(MwId SceneId, MwId ItemId, bool IsVisible)
 void ItemSetVisible(MwId SceneId, MwId ItemId, bool IsVisible)
	 void PlaneReflectEnable0(MwId SceneId, float OutOpacity, CGameManialinkQuad@ Quad0, CGameManialinkQuad@ Quad1, CGameManialinkQuad@ Quad2, CGameManialinkQuad@ Quad3)
 void PlaneReflectEnable0(MwId SceneId, float OutOpacity, CGameManialinkQuad@ Quad0, CGameManialinkQuad@ Quad1, CGameManialinkQuad@ Quad2, CGameManialinkQuad@ Quad3)
	 void PlaneReflectEnable1(MwId SceneId, float OutOpacity, CGameManialinkQuad@ Quad0, CGameManialinkQuad@ Quad1, CGameManialinkQuad@ Quad2, CGameManialinkQuad@ Quad3, float HorizonAngleDeg_InCamera)
 void PlaneReflectEnable1(MwId SceneId, float OutOpacity, CGameManialinkQuad@ Quad0, CGameManialinkQuad@ Quad1, CGameManialinkQuad@ Quad2, CGameManialinkQuad@ Quad3, float HorizonAngleDeg_InCamera)
	 void PlaneReflectRefresh()
 void PlaneReflectRefresh()
	 void SetBackgroundQuads(MwId SceneId, CGameManialinkQuad@ Quad0, CGameManialinkQuad@ Quad1, CGameManialinkQuad@ Quad2, CGameManialinkQuad@ Quad3)
 void SetBackgroundQuads(MwId SceneId, CGameManialinkQuad@ Quad0, CGameManialinkQuad@ Quad1, CGameManialinkQuad@ Quad2, CGameManialinkQuad@ Quad3)
	 void CubeMapSetImage2ds(MwId SceneId, wstring RelName0, wstring RelName1, wstring RelName2, wstring RelName3)
 void CubeMapSetImage2ds(MwId SceneId, wstring RelName0, wstring RelName1, wstring RelName2, wstring RelName3)
	 void CubeMapSetFromEquirect(MwId SceneId, CGameManialinkQuad@ Quad)
 void CubeMapSetFromEquirect(MwId SceneId, CGameManialinkQuad@ Quad)
	 void ColorGradingSetImage2ds(MwId SceneId, wstring RelName0, wstring RelName1, wstring RelName2, wstring RelName3)
 void ColorGradingSetImage2ds(MwId SceneId, wstring RelName0, wstring RelName1, wstring RelName2, wstring RelName3)
	 void MoodLightDir0Set(MwId SceneId, uint iMood, vec3 sRGB, float Intensity, float AltitudeDeg, float AzimutDeg)
 void MoodLightDir0Set(MwId SceneId, uint iMood, vec3 sRGB, float Intensity, float AltitudeDeg, float AzimutDeg)
	 void PodiumTweakShadingSet(MwId SceneId, float BaseColor, float CubeReflect, float PlaneReflect)
 void PodiumTweakShadingSet(MwId SceneId, float BaseColor, float CubeReflect, float PlaneReflect)
	 void PostFxSet(MwId SceneId, float BloomIntensity)
 void PostFxSet(MwId SceneId, float BloomIntensity)
	 string IdName
 string IdName
	 const MwId Id
 const MwId Id
	Documentation from build 2025-06-19 21:37:47
	(Page rendering: 0.04 seconds, 14.67 MB)