DataRef MoveShape
CPlugSurface@ MoveShapeFid
DataRef HitShape
DataRef TriggerShape
CPlugDynaModel@ DynaModel
CPlugDynaPointModel@ DynaPointModel
CPlugCharPhySpecialProperty@ SpecialProperties
uint FirePeriod
DataRef ActionModel
const MwFastBuffer<CGameActionModel@> Actions
MwFastBuffer<CPlugTriggerAction@> Triggers
CGameObjectPhyModel::EGameObjectPhyModelProgam Program
EGameObjectPhyModelProgam::None
EGameObjectPhyModelProgam::Target
EGameObjectPhyModelProgam::Turret
CGameObjectPhyModel::EGameObjectPhyModelPersistence Persistence
EGameObjectPhyModelPersistence::OnPlayerUnspawn
EGameObjectPhyModelPersistence::OnPlayerRemoved
EGameObjectPhyModelPersistence::NeverRemove
bool CanStopEnemyBullet
bool CanStopEnemy
float ThrowSpeed
float ThrowAngularSpeed
float ScaleCoefMax
float StaminaSpawnCoef
uint Armor
bool HasALifeTime
uint LifeTimeDuration
uint TimeBeforeDome
bool HealEnabled
uint HealArmorGainPerSecond
bool ShieldEnabled
uint ShieldDomeArmor
bool ThrowableEnabled
float ThrowableDamageCoef
uint ThrowableStunnedDuration
uint ThrowableCooldownBetweenTakeAndThrow
float StaminaThrowCost
bool BumperEnabled
uint BumperMaxInstancesSpawnable
bool MagnetEnabled