Event recieved by ShootMania gamemodes.
Inherits from Script::CScriptBaseEvent → Script::CScriptBaseConstEvent → MwFoundations::CMwNod
Inherits from Script::CScriptBaseEvent → Script::CScriptBaseConstEvent → MwFoundations::CMwNod
Event recieved by ShootMania gamemodes.
const CSmArenaRulesEvent::EType Type
EType::Unknown
EType::OnShoot
EType::OnHit
EType::OnNearMiss
EType::OnArmorEmpty
EType::OnCapture
EType::OnShotDeny
EType::OnFallDamage
EType::OnCommand
EType::OnPlayerAdded
EType::OnPlayerRemoved
EType::OnPlayerRequestRespawn
EType::OnActionCustomEvent
EType::OnActionEvent
EType::OnPlayerTouchesObject
EType::OnPlayerThrowsObject
EType::OnPlayerTriggersSector
EType::OnPlayerTriggersWaypoint
EType::OnPlayerRequestActionChange
EType::OnVehicleArmorEmpty
EType::OnVehicleCollision
EType::OnVehicleVsVehicleCollision
EType::OnPlayerRequestItemInteraction
EType::OnStuntFigure
const CSmScriptPlayer@ Player
int Damage
const uint VictimShield
const CGameScriptEntity@ VictimEntity
int ShooterPoints
const CGameScriptEntity@ ShooterEntity
const uint ShooterClan
const float Height
const uint UserData
const vec3 ItemPosition
const float MissDist
const uint WeaponNum
const bool ShooterUsedAction
const uint ShooterWeaponNum
const CSmArenaRulesEvent::EActionSlot ShooterActionSlot
EActionSlot::Slot_A
EActionSlot::Slot_B
EActionSlot::Slot_C
EActionSlot::Slot_D
EActionSlot::Slot_E
EActionSlot::Slot_F
EActionSlot::Slot_G
EActionSlot::Slot_H
const wstring ShooterActionId
const bool VictimUsedAction
const uint VictimWeaponNum
const CSmArenaRulesEvent::EActionSlot VictimActionSlot
EActionSlot::Slot_A
EActionSlot::Slot_B
EActionSlot::Slot_C
EActionSlot::Slot_D
EActionSlot::Slot_E
EActionSlot::Slot_F
EActionSlot::Slot_G
EActionSlot::Slot_H
const wstring VictimActionId
const CSmArenaRulesEvent::EActionSlot ActionSlot
EActionSlot::Slot_A
EActionSlot::Slot_B
EActionSlot::Slot_C
EActionSlot::Slot_D
EActionSlot::Slot_E
EActionSlot::Slot_F
EActionSlot::Slot_G
EActionSlot::Slot_H
const CSmArenaRulesEvent::EActionInput ActionInput
EActionInput::Weapon
EActionInput::Secondary
EActionInput::Movement
EActionInput::QuickAccess1
EActionInput::QuickAccess2
EActionInput::QuickAccess3
EActionInput::QuickAccess4
EActionInput::QuickAccess5
EActionInput::QuickAccess6
EActionInput::QuickAccess7
EActionInput::QuickAccess8
EActionInput::QuickAccess9
EActionInput::QuickAccess0
EActionInput::Consumable1
EActionInput::Consumable2
EActionInput::None
const wstring ActionId
const wstring Param1
const MwFastBuffer<wstring> Param2
const CSmObject@ Object
const uint WaypointTime
const uint WaypointLapTime
const bool IsFinish
const bool IsNewLap
const CSmScriptMapLandmark@ Landmark
const CGamePlayerInfo@ User
const bool PlayerWasSpawned
const bool PlayerWasDisconnected
const bool PlayerWasInLadderMatch
const vec3 PlayerLastPosition
const vec3 PlayerLastAimDirection
const bool GiveUp
const bool RegressRespawn
const string CommandName
const bool CommandValueBoolean
const int CommandValueInteger
const float CommandValueReal
const wstring CommandValueText
const vec2 CommandValueVec2
const vec3 CommandValueVec3
const int2 CommandValueInt2
const int3 CommandValueInt3
const int ActionChange
const NSceneVehiclePhy_SStuntFigure@ StuntFigure
const bool HasBeenPassed
const bool HasBeenDiscarded
bool HasBeenProcessed
string IdName
const MwId Id
EType
EType::Unknown
EType::OnShoot
EType::OnHit
EType::OnNearMiss
EType::OnArmorEmpty
EType::OnCapture
EType::OnShotDeny
EType::OnFallDamage
EType::OnCommand
EType::OnPlayerAdded
EType::OnPlayerRemoved
EType::OnPlayerRequestRespawn
EType::OnActionCustomEvent
EType::OnActionEvent
EType::OnPlayerTouchesObject
EType::OnPlayerThrowsObject
EType::OnPlayerTriggersSector
EType::OnPlayerTriggersWaypoint
EType::OnPlayerRequestActionChange
EType::OnVehicleArmorEmpty
EType::OnVehicleCollision
EType::OnVehicleVsVehicleCollision
EType::OnPlayerRequestItemInteraction
EType::OnStuntFigure
EActionSlot
EActionSlot::Slot_A
EActionSlot::Slot_B
EActionSlot::Slot_C
EActionSlot::Slot_D
EActionSlot::Slot_E
EActionSlot::Slot_F
EActionSlot::Slot_G
EActionSlot::Slot_H
EActionInput
EActionInput::Weapon
EActionInput::Secondary
EActionInput::Movement
EActionInput::QuickAccess1
EActionInput::QuickAccess2
EActionInput::QuickAccess3
EActionInput::QuickAccess4
EActionInput::QuickAccess5
EActionInput::QuickAccess6
EActionInput::QuickAccess7
EActionInput::QuickAccess8
EActionInput::QuickAccess9
EActionInput::QuickAccess0
EActionInput::Consumable1
EActionInput::Consumable2
EActionInput::None
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