Inherits from Script::CScriptBaseEvent → Script::CScriptBaseConstEvent → MwFoundations::CMwNod
Inherits from Script::CScriptBaseEvent → Script::CScriptBaseConstEvent → MwFoundations::CMwNod
Event recieved by ShootMania gamemodes.
const CSmArenaRulesEvent::EType Type
EType::UnknownEType::OnShootEType::OnHitEType::OnNearMissEType::OnArmorEmptyEType::OnCaptureEType::OnShotDenyEType::OnFallDamageEType::OnCommandEType::OnPlayerAddedEType::OnPlayerRemovedEType::OnPlayerRequestRespawnEType::OnActionCustomEventEType::OnActionEventEType::OnPlayerTouchesObjectEType::OnPlayerThrowsObjectEType::OnPlayerTriggersSectorEType::OnPlayerTriggersWaypointEType::OnPlayerRequestActionChangeEType::OnVehicleArmorEmptyEType::OnVehicleCollisionEType::OnVehicleVsVehicleCollisionEType::OnPlayerRequestItemInteractionEType::OnStuntFigure
const CSmScriptPlayer@ Player
int Damage
const uint VictimShield
const CGameScriptEntity@ VictimEntity
int ShooterPoints
const CGameScriptEntity@ ShooterEntity
const uint ShooterClan
const float Height
const uint UserData
const vec3 ItemPosition
const float MissDist
const uint WeaponNum
const bool ShooterUsedAction
const uint ShooterWeaponNum
const CSmArenaRulesEvent::EActionSlot ShooterActionSlot
EActionSlot::Slot_AEActionSlot::Slot_BEActionSlot::Slot_CEActionSlot::Slot_DEActionSlot::Slot_EEActionSlot::Slot_FEActionSlot::Slot_GEActionSlot::Slot_H
const wstring ShooterActionId
const bool VictimUsedAction
const uint VictimWeaponNum
const CSmArenaRulesEvent::EActionSlot VictimActionSlot
EActionSlot::Slot_AEActionSlot::Slot_BEActionSlot::Slot_CEActionSlot::Slot_DEActionSlot::Slot_EEActionSlot::Slot_FEActionSlot::Slot_GEActionSlot::Slot_H
const wstring VictimActionId
const CSmArenaRulesEvent::EActionSlot ActionSlot
EActionSlot::Slot_AEActionSlot::Slot_BEActionSlot::Slot_CEActionSlot::Slot_DEActionSlot::Slot_EEActionSlot::Slot_FEActionSlot::Slot_GEActionSlot::Slot_H
const CSmArenaRulesEvent::EActionInput ActionInput
EActionInput::WeaponEActionInput::SecondaryEActionInput::MovementEActionInput::QuickAccess1EActionInput::QuickAccess2EActionInput::QuickAccess3EActionInput::QuickAccess4EActionInput::QuickAccess5EActionInput::QuickAccess6EActionInput::QuickAccess7EActionInput::QuickAccess8EActionInput::QuickAccess9EActionInput::QuickAccess0EActionInput::Consumable1EActionInput::Consumable2EActionInput::None
const wstring ActionId
const wstring Param1
const MwFastBuffer<wstring> Param2
const CSmObject@ Object
const uint WaypointTime
const uint WaypointLapTime
const bool IsFinish
const bool IsNewLap
const CSmScriptMapLandmark@ Landmark
const CGamePlayerInfo@ User
const bool PlayerWasSpawned
const bool PlayerWasDisconnected
const bool PlayerWasInLadderMatch
const vec3 PlayerLastPosition
const vec3 PlayerLastAimDirection
const bool GiveUp
const bool RegressRespawn
const string CommandName
const bool CommandValueBoolean
const int CommandValueInteger
const float CommandValueReal
const wstring CommandValueText
const vec2 CommandValueVec2
const vec3 CommandValueVec3
const int2 CommandValueInt2
const int3 CommandValueInt3
const int ActionChange
const NSceneVehiclePhy_SStuntFigure@ StuntFigure
const bool HasBeenPassed
const bool HasBeenDiscarded
bool HasBeenProcessed
string IdName
const MwId Id
EType
EType::UnknownEType::OnShootEType::OnHitEType::OnNearMissEType::OnArmorEmptyEType::OnCaptureEType::OnShotDenyEType::OnFallDamageEType::OnCommandEType::OnPlayerAddedEType::OnPlayerRemovedEType::OnPlayerRequestRespawnEType::OnActionCustomEventEType::OnActionEventEType::OnPlayerTouchesObjectEType::OnPlayerThrowsObjectEType::OnPlayerTriggersSectorEType::OnPlayerTriggersWaypointEType::OnPlayerRequestActionChangeEType::OnVehicleArmorEmptyEType::OnVehicleCollisionEType::OnVehicleVsVehicleCollisionEType::OnPlayerRequestItemInteractionEType::OnStuntFigure
EActionSlot
EActionSlot::Slot_AEActionSlot::Slot_BEActionSlot::Slot_CEActionSlot::Slot_DEActionSlot::Slot_EEActionSlot::Slot_FEActionSlot::Slot_GEActionSlot::Slot_H
EActionInput
EActionInput::WeaponEActionInput::SecondaryEActionInput::MovementEActionInput::QuickAccess1EActionInput::QuickAccess2EActionInput::QuickAccess3EActionInput::QuickAccess4EActionInput::QuickAccess5EActionInput::QuickAccess6EActionInput::QuickAccess7EActionInput::QuickAccess8EActionInput::QuickAccess9EActionInput::QuickAccess0EActionInput::Consumable1EActionInput::Consumable2EActionInput::None
Documentation from build 2025-06-19 21:37:47
(Page rendering: 0.04 seconds, 14.7 MB)